|
|
|
 |

March 13th, 2004, 12:24 PM
|
Private
|
|
Join Date: Jan 2004
Location: Copenhagen, DK
Posts: 39
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Question about Cherry\'s Scale Mod
First allow me to applaud the über quality of the contributers at this forum: *clap* *clap* *clap*
With this done I feel a bit better asking the following, perhaps stupid, question:
"What does the following modding lines do/mean to the game mechanics?
#poppergold 200
#resourcemult 100
#supplymult 100
#unresthalfinc 50
#unresthalfres 50"
Out to play some massive LAN bf1942 while I await the response of the ancient sages.
--
There is no gravity - the world sucks!
|

March 13th, 2004, 12:52 PM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
|
|
Re: Question about Cherry\'s Scale Mod
take a look at the dom 2 modding pdf, its in your dominion 2 folder. Subfolder is called "doc"
Look at the bottom of the modding.pdf
I would like to copy and paste the information, but i dont know how to copy out of a pdf file...anyway i guess someelse will have the time to enter it here.
|

March 13th, 2004, 01:06 PM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Question about Cherry\'s Scale Mod
From page 13 of modding.pdf:
10.1 #poppergold {people}
The amount of people required for one pound of gold in
taxes. Default is 200.
10.2 #resourcemult {percent}
A multipler for the amount of resource found in a land.
Default is 100.
10.3 #supplymult {percent}
A multipler for the amount of supplies found in a land.
Default is 100.
10.4 #unresthalfinc {unrest level}
The amount of unrest that cuts income in half. Default
is 50.
10.5 #unresthalfres {unrest level}
The amount of unrest that cuts resources in half. Default
is 100.
PS - I may be "old" at over 40, but I'm hardly *ancient*.
[ March 13, 2004, 11:08: Message edited by: Arryn ]
|

March 13th, 2004, 01:24 PM
|
 |
Corporal
|
|
Join Date: Jan 2004
Posts: 151
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Question about Cherry\'s Scale Mod
Quote:
I would like to copy and paste the information, but i dont know how to copy out of a pdf file
|
There's a button for text selection in the Adobe reader.
|

March 13th, 2004, 01:32 PM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Question about Cherry\'s Scale Mod
Quote:
Originally posted by Torvak:
There's a button for text selection in the Adobe reader.
|
Which is how I did the copy/paste. heh 
|

March 13th, 2004, 05:34 PM
|
 |
Major General
|
|
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Question about Cherry\'s Scale Mod
Those lines don't do anything, since their values are the same as the defaults. The only things that are changed are the luck, order, and growth scales... I just put in all the scale options so that if anyone wanted to adjust them they wouldn't have to type anything new, just change the numbers.
|

March 14th, 2004, 07:33 PM
|
Private
|
|
Join Date: Jan 2004
Location: Copenhagen, DK
Posts: 39
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Question about Cherry\'s Scale Mod
Thank you all for your replies...
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|