|
|
|
 |

April 7th, 2004, 09:23 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Tip on "Guard Position"
About a month ago I posted asking if it were possible to have troops simply stay put and guard a particular position (instead of: guarding a commander), and a few tips were given (such as: have an extra commander hang out where you want those troops to be and set them on "guard"). But I think I found a better one. Forgive me if this is old news or useless, but I think it works nicely:
Set them to "fire closest".
|

April 7th, 2004, 11:46 AM
|
 |
Major General
|
|
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
|
|
Re: Tip on "Guard Position"
What will only work if they aren't light infantry or sidhe or the like which have javelins ...
Are you shure the troops actually defend themselves?
And even if they do, anyone attacking them would get in the first blow anyway, as they don't react to enemies coming close, or do they?
A.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|

April 7th, 2004, 12:16 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Tip on "Guard Position"
I tried this with atlantean troopers and similar non-ranged units, and it seems to work ok.
But yes, it is a suboptimal solution; better would be a "guard position" command.
|

April 7th, 2004, 02:36 PM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: Tip on "Guard Position"
Quote:
Originally posted by tinkthank:
Forgive me if this is old news or useless, but I think it works nicely:
Set them to "fire closest".
|
Fire closest works the same as attack closest for troops without missile weapons.
|

April 7th, 2004, 03:48 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Tip on "Guard Position"
You may find that the units on "guard" make better use of bows now with the new patch. It may be worth testing.
[ April 07, 2004, 14:48: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

April 8th, 2004, 01:55 AM
|
Sergeant
|
|
Join Date: Dec 2003
Location: Würzbueg, Germany
Posts: 397
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Tip on "Guard Position"
I dont see your problem.
Use 20 soldiers, put their commander in the middle and set them to guard commander.
The commander will be surrounded and unable to move, so his guards wont move too
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|