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  #11  
Old May 19th, 2001, 12:39 AM
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Default Re: Exploding Stars

quote:
Originally posted by Dracus:
About how much longer time would you like?
Note:
(As once an event is active, no other random event can occur until the current event is complete.)



Oh really? What is the scope of that limit (per planet, per sector, per system, per player, per entire game?), and are you sure?

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  #12  
Old May 19th, 2001, 04:54 AM
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Default Re: Exploding Stars

Yes I am sure, I have spent several weeks working with the events and changing the numbers in the setting file to an idea on how they work.
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  #13  
Old May 22nd, 2001, 12:15 AM
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Default Re: Exploding Stars

quote:
Originally posted by Dracus:
Yes I am sure, I have spent several weeks working with the events and changing the numbers in the setting file to an idea on how they work.


What is the scope of that limit (per planet, per sector, per system, per player, per entire game?)?

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  #14  
Old May 22nd, 2001, 01:03 AM

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Default Re: Exploding Stars

Dracus: could you post or e-mail me that events data file, my e-mail address is se4dravis@juno.com.
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  #15  
Old May 22nd, 2001, 04:24 PM
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Default Re: Exploding Stars

Dravis--
The new events file will be completed and posted on wensday(I will e-mail it to you then.). You can get the older ver. from the data forum, it is in the eyecandy folder.

PvK,---If you cange the occurance from 5, 10,25
to 99 for all, then a 20 system game with only 2 races, 90% of the games, you will still only get an event every 10 turns. A turn based event that takes a number of turns to complete while running (in alll my test cases) will not allow any other random event to occur anywere else(I increased an event to take 20 turns). to see all occurances of random events, you would have to occupy all systems and control every player.


If you want, I can detail all the tests I ran.

[This message has been edited by Dracus (edited 22 May 2001).]
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