|
|
|
 |

May 26th, 2004, 10:01 AM
|
Captain
|
|
Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Items to prevent spellcasting in battle.
What about the idea of
A Const6 item that doubles the fatigue of all spellcasting in battle?
And a Const8 unique that prevent all spellcasting in battle?
I can even suggest that these items could be Ulm (Default and IF) only since it almost totally lacks of Magic.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
|

May 26th, 2004, 11:07 AM
|
 |
Second Lieutenant
|
|
Join Date: Jan 2004
Location: Copenhagen, Denmark
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Items to prevent spellcasting in battle.
I think those items would be too powerful. Maybe a series of spells, with gem-cost, that prevents each school/path of spells? Could be fun. E.g, An A4 spell that disabled air magic 
__________________
"It makes you wonder if there is anything to astrology after all. "Oh, there is," said Susan, "Delusion, wishful thinking and gullibility." (T. Pratchett)
|

May 26th, 2004, 11:15 AM
|
Captain
|
|
Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Items to prevent spellcasting in battle.
double post, sorry.
[ May 26, 2004, 10:17: Message edited by: Cohen ]
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
|

May 26th, 2004, 11:16 AM
|
Captain
|
|
Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Items to prevent spellcasting in battle.
The unique item would allow the infantry of Ulm to use better its heavy armor ... but a single SC can deal with them easily (I hate SCs).
The raising fatigue items could be countered by relief. Items reinvigorates too slowly for spellcasters.
However your idea too is nice, by item or spells.
Perhaps the opposite element.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
|

May 26th, 2004, 12:23 PM
|
 |
Captain
|
|
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
|
|
Re: Items to prevent spellcasting in battle.
There are already such spells like Rain & Storm which cause double fatigue for most Fire magic spells.
Maybe there should be more Spells like this especially something to counter storm, but I am against the idea that everything should have its counterpart in all other school/paths. Its the diversity of the magic that is attractive in this game!
Mages and Research is pretty expensive, so let it do something useful. Nations like Ulm clearly have a disadvantage on large maps, where nations like Caelum have ample time do develop their spell repertoire, but then again this can be accounted for by setting research to difficult or so...
|

May 26th, 2004, 02:32 PM
|
Corporal
|
|
Join Date: Apr 2004
Location: Winter Park, Florida
Posts: 81
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Items to prevent spellcasting in battle.
Hope this isn't too off topic but one of the magic items in Warhammer fantasy was a sword that would negate the effect of all magic items on opponents in base to base contact with the sword weilding character. This would make magic item use for the sword weilder impossible as well of course. The net effect was a fight that involved base stats against base stats. Basically this was a check and balance against heavily magic item laden characters that would roam around the battlefield, independant of units, decimating whole unit blocks. The warhammer gaming community I was involved with a long time ago had problems with magic laden characters that where basically walking one man armies. It got bad enough at one point that people would field only the minimum troops to allow these characters. However, there were magic items like the sword above that were ment to counter these tactics. There was also an item for a specific warhammer army (chaos dwarves) that inhibited magic casting or even created an chance that those casting magic would have something bad happen to them(less a chance for the chaos dwarves than thier enemies). Perhaps a standard or items that mimic these effects or something similiar would interesting to test? Just some thoughts.
__________________
Where the lion's skin will not reach, you must patch it out with the fox's.
Plutarch
|

May 26th, 2004, 03:37 PM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: Items to prevent spellcasting in battle.
Quote:
Originally posted by Cohen:
A Const6 item that doubles the fatigue of all spellcasting in battle?
|
The rain spell already doubles fatigue for fire magic, and storm also increases it I believe.
Quote:
And a Const8 unique that prevent all spellcasting in battle?
|
This is an absolutely horrible idea.
Quote:
I can even suggest that these items could be Ulm (Default and IF) only since it almost totally lacks of Magic.
|
I'd suggest that if your Ulmish armies are lacking in magical support, then it is _your_ playstyle that needs to change, since Ulm has plenty of battlefield magical options.
|

May 26th, 2004, 03:40 PM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: Items to prevent spellcasting in battle.
Quote:
Originally posted by Cohen:
The unique item would allow the infantry of Ulm to use better its heavy armor ... but a single SC can deal with them easily (I hate SCs).
|
Actually, I would think that Ulm would rarely, if ever get to forge the artifact, since every other nation would wisely keep it off the battlefield. Even Ulm would be better off without it, as they have plenty of magical options available if they get lucky with independents and pick an appropriate pretender.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|