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  #1  
Old May 27th, 2004, 09:17 PM

quantum_mechani quantum_mechani is offline
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Default MP Game - PBEM: Age of Heroes

Map: Cirlani
World: poor
Magic Sites: 0*
Idependant Strength: 6

The twist is that each nation can only have a single commander of each type at a time. This also includes independants and summons. Lastly, pretenders are restricted to thier starting paths, to prevent SCs from becoming too overwhelming. Anyone interested should post their nation choice here, and I will PM the E-mail address.


*This does not mean that there are no random magic sites.

[ June 01, 2004, 17:31: Message edited by: Zen ]
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  #2  
Old May 27th, 2004, 09:53 PM
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Default Re: MP Game - PBEM: Age of Heroes

Interesting house rule, but this will strongly handicap some nations, much more than others, as some have various types of semi-redundant commanders while others don't.

Ulm, for instance, has several Versions of the "commander of Ulm". Are they allowed one of each?

The number of different available mages will also be important (though doing any kind of research will be a major pain, plus you won't have too many battle mages).
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  #3  
Old May 27th, 2004, 11:38 PM
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Default Re: MP Game - PBEM: Age of Heroes

I would like to have Vans. But you should do
something about Supercombatants. Or anyone
NOT playing one will be at a severe disadvantage.

And the trick rule needs clarification. How
similar can commanders be? I.e. can an
independant commander with Prot15 coexist with
an independant commander with Prot 11?
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  #4  
Old May 27th, 2004, 11:42 PM
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Default Re: MP Game - PBEM: Age of Heroes

Sounds pretty bad actually - everyone would pile 90% of their points into the Pretender.

Maybe a mod game where national heros are buffed by 2-3x each.
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  #5  
Old May 28th, 2004, 12:41 AM

quantum_mechani quantum_mechani is offline
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Default Re: MP Game - PBEM: Age of Heroes

Ah, I forgot to add, only starting paths of magic on pretenders. As far as similar commanders, as long as there is some difference, it should be fine.
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  #6  
Old May 28th, 2004, 12:48 AM

Norfleet Norfleet is offline
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Default Re: MP Game - PBEM: Age of Heroes

I don't think you'd have enough commanders to lead the troops, with only one of each type, especially if your nation doesn't really have that much variety in commanders. I'm not even sure this is playable.

[ May 27, 2004, 23:55: Message edited by: Norfleet ]
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  #7  
Old May 28th, 2004, 02:09 AM

Huzurdaddi Huzurdaddi is offline
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Default Re: MP Game - PBEM: Age of Heroes

Blood owns. On maps like this. The world is poor making troops expesnive and no one else has gems.

They will be a little hard to lead, but blood just happens to have quite a few leaders!
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  #8  
Old May 28th, 2004, 02:42 AM
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Default Re: MP Game - PBEM: Age of Heroes

Quote:
Originally posted by Huzurdaddi:
Blood owns. On maps like this. The world is poor making troops expesnive and no one else has gems.
There will be huge problems with getting blood slaves if you can only have one of each kind of commander.
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Old May 28th, 2004, 02:55 AM

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Default Re: MP Game - PBEM: Age of Heroes

Quote:
Originally posted by Graeme Dice:
There will be huge problems with getting blood slaves if you can only have one of each kind of commander.
I think Mictlan has the biggest advantage here since they have so many different varieties of blood priests, and thus have the most units capable of bloodhunting, if you can only have one of each of them.

I think this is still incredibly silly, though.
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  #10  
Old May 28th, 2004, 03:24 AM

quantum_mechani quantum_mechani is offline
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Default Re: MP Game - PBEM: Age of Heroes

Quote:
Originally posted by Norfleet:
I don't think you'd have enough commanders to lead the troops, with only one of each type, especially if your nation doesn't really have that much variety in commanders. I'm not even sure this is playable.
With idependants and leadership items, I cerainly don't think it is unplayable. A challenge, true, but that's the point.
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