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May 27th, 2004, 09:17 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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MP Game - PBEM: Age of Heroes
Map: Cirlani
World: poor
Magic Sites: 0*
Idependant Strength: 6
The twist is that each nation can only have a single commander of each type at a time. This also includes independants and summons. Lastly, pretenders are restricted to thier starting paths, to prevent SCs from becoming too overwhelming. Anyone interested should post their nation choice here, and I will PM the E-mail address.
*This does not mean that there are no random magic sites.
[ June 01, 2004, 17:31: Message edited by: Zen ]
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May 27th, 2004, 09:53 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: MP Game - PBEM: Age of Heroes
Interesting house rule, but this will strongly handicap some nations, much more than others, as some have various types of semi-redundant commanders while others don't.
Ulm, for instance, has several Versions of the "commander of Ulm". Are they allowed one of each?
The number of different available mages will also be important (though doing any kind of research will be a major pain, plus you won't have too many battle mages).
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May 27th, 2004, 11:38 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
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Re: MP Game - PBEM: Age of Heroes
I would like to have Vans. But you should do
something about Supercombatants. Or anyone
NOT playing one will be at a severe disadvantage.
And the trick rule needs clarification. How
similar can commanders be? I.e. can an
independant commander with Prot15 coexist with
an independant commander with Prot 11?
__________________
No good deed goes unpunished...
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May 27th, 2004, 11:42 PM
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Sergeant
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Join Date: Jan 2004
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Re: MP Game - PBEM: Age of Heroes
Sounds pretty bad actually - everyone would pile 90% of their points into the Pretender.
Maybe a mod game where national heros are buffed by 2-3x each.
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May 28th, 2004, 12:41 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: MP Game - PBEM: Age of Heroes
Ah, I forgot to add, only starting paths of magic on pretenders. As far as similar commanders, as long as there is some difference, it should be fine.
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May 28th, 2004, 12:48 AM
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Major General
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Re: MP Game - PBEM: Age of Heroes
I don't think you'd have enough commanders to lead the troops, with only one of each type, especially if your nation doesn't really have that much variety in commanders. I'm not even sure this is playable.
[ May 27, 2004, 23:55: Message edited by: Norfleet ]
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May 28th, 2004, 02:09 AM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
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Re: MP Game - PBEM: Age of Heroes
Blood owns. On maps like this. The world is poor making troops expesnive and no one else has gems.
They will be a little hard to lead, but blood just happens to have quite a few leaders!
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May 28th, 2004, 02:42 AM
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General
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Join Date: Nov 2000
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Re: MP Game - PBEM: Age of Heroes
Quote:
Originally posted by Huzurdaddi:
Blood owns. On maps like this. The world is poor making troops expesnive and no one else has gems.
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There will be huge problems with getting blood slaves if you can only have one of each kind of commander.
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May 28th, 2004, 02:55 AM
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Major General
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Re: MP Game - PBEM: Age of Heroes
Quote:
Originally posted by Graeme Dice:
There will be huge problems with getting blood slaves if you can only have one of each kind of commander.
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I think Mictlan has the biggest advantage here since they have so many different varieties of blood priests, and thus have the most units capable of bloodhunting, if you can only have one of each of them.
I think this is still incredibly silly, though.
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May 28th, 2004, 03:24 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: MP Game - PBEM: Age of Heroes
Quote:
Originally posted by Norfleet:
I don't think you'd have enough commanders to lead the troops, with only one of each type, especially if your nation doesn't really have that much variety in commanders. I'm not even sure this is playable.
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With idependants and leadership items, I cerainly don't think it is unplayable. A challenge, true, but that's the point.
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