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  #21  
Old June 7th, 2004, 04:45 PM
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Default Re: Abysia and Death Scale

I've had several commanders with Soul Contracts in a province with magic +3 for 60+ turns without a single Horror attack.
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  #22  
Old June 7th, 2004, 04:49 PM
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Default Re: Abysia and Death Scale

Quote:
Originally posted by mnoracle:
Blood hunting reduces population pretty fast and with standard richness/magic freq. settings on the mid sized maps you do have to have gold for mages and temples.
Blood hunting doesn't have much of an effect on population, patrolling to reduce unrest does have a huge effect.
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  #23  
Old June 7th, 2004, 05:40 PM

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Default Re: Abysia and Death Scale

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by mnoracle:
Blood hunting reduces population pretty fast and with standard richness/magic freq. settings on the mid sized maps you do have to have gold for mages and temples.
Blood hunting doesn't have much of an effect on population, patrolling to reduce unrest does have a huge effect.
If you put 3 blood hunters in the same province it does. IIRC 1 slave - 10 pop.
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  #24  
Old June 7th, 2004, 05:45 PM

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Default Re: Abysia and Death Scale

Quote:
Originally posted by Teraswaerto:
I've had several commanders with Soul Contracts in a province with magic +3 for 60+ turns without a single Horror attack.
Strange, may be luck comes into play.
I just checked provinces where my hero was attacked every turn: misfortune -2, magic +3.
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  #25  
Old June 8th, 2004, 12:39 AM

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Default Re: Abysia and Death Scale

Have you checked if that province hasn't some strange magic site like Vale of Infinite Horrors?
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  #26  
Old June 8th, 2004, 01:24 AM

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Default Re: Abysia and Death Scale

I've tested it (only at start in capital), indeed Abysia has same income and supplies with Growth3 than Death3, and a better income with Heat3 than 0.
With vanilla game settings I now suppose Death1 or 2 is a viable choice in order to boost Magic scale.
I fear that Death3, and Death2 with Cherryscales (that I use in all games, SP and MP) may still be dangerous in the long term.
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  #27  
Old June 8th, 2004, 01:29 AM

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Default Re: Abysia and Death Scale

Oh I didn't know that!
I've tested too ... sigh it's true.

[ June 07, 2004, 12:34: Message edited by: Cohen ]
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  #28  
Old June 8th, 2004, 01:50 AM

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Default Re: Abysia and Death Scale

Quote:
Originally posted by PDF:

With vanilla game settings I now suppose Death1 or 2 is a viable choice in order to boost Magic scale.
It's a bad move to boost Magic Scale beyond +1. Since then chanse to get Horror increases seriously.

[ June 07, 2004, 12:51: Message edited by: mnoracle ]
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  #29  
Old June 8th, 2004, 09:01 AM

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Default Re: Abysia and Death Scale

Quote:
Originally posted by Cohen:
Have you checked if that province hasn't some strange magic site like Vale of Infinite Horrors?
It was 3 different provincies, where my hero was attacked.
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