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  #11  
Old July 13th, 2004, 09:26 AM
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Default Re: Save the Trees! [Fire Susceptibility]

Quote:
Originally posted by Norfleet:
You can get to fire immune from fire susceptible, but it takes more equipment slots than a Treelord has.

The stacking rules for item immunity is currently that no immunity of a given type and magnitude stacks with an immunity of identical type and magnitude: Thus, you can stack 100 FR with 50 FR for 150 FR, but you cannot stack 100 FR with another 100 FR, or 50 FR with another 50 FR.

As for spells, a unit refuses to cast spells for resistance if it currently has ANY resistance. Also, it does not appear to be the case that resistances from the same school of magic will stack with themselves: Instead, the best is used.

One thing you can try is maybe stacking "Phoenix Power" (50 FR, Fire) with "Resist Fire" (W+E Version). PP should raise resistance to neutral, which means that he should still be willing to cast resistance. [/QB]
These were very helpful suggestions, Norfleet! I appreciate your time.

Good point about the Treelord being limited by it's slots. I searched for a unit with full slots that was vulnerable to fire and found the Icaryd Champion.

The item theory may have been true in earlier Versions, but testing in 2.12 shows that the maximum you can improve any one resistance via items is +100% from baseline. I used a Icaryd Champion with -50% Fire Reisistance (50% Fire Susceptability) and gave him a Ring of Fire (100% FR) and a Dragon Helmet (50% FR). He gets only 50% Fire Resistance.

I also tested your theory out about different schools of magic perhaps offering the possibility of breaking the 100% cap, but alas, it was not to be. I tried multiple combinations of Pheonix Power, Resist Fire, Fire Resistance, Fire Shield and even Wendigo's suggestion about Elemental Fortitude. The way the game is set up, the maximum you can get from any combination of items and spells, regardless of school, is 100% above the baseline.

Anyone else have suggestions for work arounds?
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  #12  
Old July 13th, 2004, 09:28 AM
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Default Re: Save the Trees! [Fire Susceptibility]

Quote:
Originally posted by Norfleet:
That's not the experience I had, where I tried to stack a firebrand with a charcoal shield in attempt to attain 100 resistance, which didn't affect anything. Are you sure this works? Unless this was changed in the recent patch, past experience says that this wouldn't work...
Graeme is right about this. You can stack two 50%'s and get to 100%.
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  #13  
Old July 13th, 2004, 09:31 AM
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Default Re: Save the Trees! [Fire Susceptibility]

I throw the challenge out there:

Can anyone propose how an Icaryd Champion might be equipped, empowered, and then scripted so he ends up with 100% Fire Resistance?

If someone can come up with a solution that works in Version 2.12, I will crown them

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  #14  
Old July 13th, 2004, 09:47 AM

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Default Re: Save the Trees! [Fire Susceptibility]

It would appear that this has been changed, then, since I very clearly remember ending up with 150 FR through the Charcoal shield + Fire Ring combo. It no longer goes past 100? That would suggest that it's now impossible.
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  #15  
Old July 13th, 2004, 09:48 AM

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Default Re: Save the Trees! [Fire Susceptibility]

Quote:
Originally posted by Inigo Montoya:
The way the game is set up, the maximum you can get from any combination of items and spells, regardless of school, is 100% above the baseline.
[/QB]
Strange. The general rule is that you can stack item+item+spell, & you cannot stack spell+spell.

Ok, one Last shot in the dark to test that cap you are banging yourself against:

Equip your commander with a 100FR item, and place him in the middle of a 20 or so men unit. Then script a nearby mage with gems to cast Fire Fend...he should target the group despite the partial resistance on the commander. Tell us if it stacks or not past the +100 cap.

If it doesn't work you should report it as a bug.
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  #16  
Old July 13th, 2004, 11:43 AM
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Default Re: Save the Trees! [Fire Susceptibility]

Quote:
Originally posted by Wendigo:
quote:
Originally posted by Inigo Montoya:
The way the game is set up, the maximum you can get from any combination of items and spells, regardless of school, is 100% above the baseline.
Strange. The general rule is that you can stack item+item+spell, & you cannot stack spell+spell.

Ok, one Last shot in the dark to test that cap you are banging yourself against:

Equip your commander with a 100FR item, and place him in the middle of a 20 or so men unit. Then script a nearby mage with gems to cast Fire Fend...he should target the group despite the partial resistance on the commander. Tell us if it stacks or not past the +100 cap.

If it doesn't work you should report it as a bug. [/QB]

I think the only bug in question is the old AI bug preventing the casting of full resistance if the something in question already has any lesser resistance. You CANNOT make a tree totally immune to fire with mere items. You would need the tree to be able to cast spell granting resistance, and that is impossible.

About the Icarid Champion question. Is it possible to cast Resist Fire after he has gotten to 0% resistnace/suspecibility with eg. Charcoal Shield, and does this raise the resistance to full 100% res. or only to 50%, for a total of 100?
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  #17  
Old July 13th, 2004, 11:47 AM
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Default Re: Save the Trees! [Fire Susceptibility]

Flame Helmet + Red Dragon Scale Mail = 125%
No need for spells. Haven't tested it on the battlefield with spell augmentation, though - I just had a look at one of my commanders so equipped.

Under 2.12, is the extra 25% wasted though? i.e., is the 125% treated as truncated to 100%?
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  #18  
Old July 13th, 2004, 02:31 PM
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Default Re: Save the Trees! [Fire Susceptibility]

I wonder if its worth testing whether the bug is in the fire resistane, or in the displayed FR%?

IOW, can you, say, incinerate a unit with a hell sword and a dragon helmet?
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  #19  
Old July 13th, 2004, 06:24 PM
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Default Re: Save the Trees! [Fire Susceptibility]

lol

funniest thread of the day

so i guess, as things stand, the only rule is that there is no rule

anyone want to check cold, poison, and lightning resistant items/spells?

(btw endoperez, the "resistance bug" shouldn't affect the suggested method of putting the one commander in a group of units - the spell should still work on the whole group. maybe )
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  #20  
Old July 13th, 2004, 06:33 PM

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Default Re: Save the Trees! [Fire Susceptibility]

Boy, Norfleet is the Master of the Game. I wonder how he comes up with this stuff! Trogdor!
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