.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old February 11th, 2005, 01:06 PM

Hakko Hakko is offline
Private
 
Join Date: Sep 2004
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
Hakko is on a distinguished road
Default Item Spells in Combat

In my last MP game, I had a C'tisian Hierodule equipped with Winter Bringer as an artillery platform. In the two battles where she had it, she never cast Falling Frost despite being scripted for (Bless)(FFx5). Is it a bug, or do path-dependent item combat spells require the wielder to have capability in that path?
Reply With Quote
  #2  
Old February 11th, 2005, 01:42 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Item Spells in Combat

Quote:
Hakko said:
In my last MP game, I had a C'tisian Hierodule equipped with Winter Bringer as an artillery platform. In the two battles where she had it, she never cast Falling Frost despite being scripted for (Bless)(FFx5). Is it a bug, or do path-dependent item combat spells require the wielder to have capability in that path?
No, any commander can use item spells, are you sure she was in range of the enemy?
Reply With Quote
  #3  
Old February 11th, 2005, 06:17 PM

Duncanish Duncanish is offline
Corporal
 
Join Date: Mar 2004
Posts: 102
Thanks: 0
Thanked 0 Times in 0 Posts
Duncanish is on a distinguished road
Default Re: Item Spells in Combat

Yea, sounds like she was out of range.

Along the same lines, will a mage with a spell item put any sort of preference on the item spell? Say, I have Abysian Anathaments wielding Phoenix Rods. If when their script runs out or they default to something else, will they use Incinerate or just whatever?
__________________
My plans are always practical! It's the laws of physics that get in the way of my success!

I found out what zombies are weak against.
Oh?
Point blank annihilation.
Reply With Quote
  #4  
Old February 11th, 2005, 08:44 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: Item Spells in Combat

Quote:
Duncanish said:
Yea, sounds like she was out of range.

Along the same lines, will a mage with a spell item put any sort of preference on the item spell? Say, I have Abysian Anathaments wielding Phoenix Rods. If when their script runs out or they default to something else, will they use Incinerate or just whatever?
Not sure but if your Commander can do no Magic you can script him to just cast spells and he will only cast the Item spell .

So summon Devils or Banelords or Firbolgs and give them a spell item and have fun .
Unfortunately of course they are quite expensive but nevertheless a Standard of Damned Drainlife Squad is cool because he will cast the spell 50 turns and not only 5 and then start spamming skeletons

Or can you force a Commander who can do magic to still cast only the Item Spell after scripts run out ?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.