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March 4th, 2005, 04:23 AM
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Corporal
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Join Date: Jun 2004
Posts: 160
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Timing
MAPS:
okie
aran is out. It is a lame map. The two pennisulas are pretty much "safe" havens for whom ever gets their Capital placed near them. If someone is a sea nation then there needs to be another sea nation for parity. It is out.
Sundering is out. Too small.
Maps that I have found that are ok but not great are:
Pargonos2: http://ulm.illwinter.com/dom2/arrs_parganos2.zip
135 provinces, 19 sea provinces.
ISSUES: the people in the middle get fcuked. The people in the upper left hand corner get ufcked due to no money lands. All mountain up there.
Karan: http://ulm.illwinter.com/dom2/karan.zip
162 provinces, 20 sea provinces.
ISSUES: we are playing that now. And it might be a bit too big for 6 people.
Valhalla: http://ulm.illwinter.com/dom2/valhalla.zip
Number of provinces: 112. 23 or 24 sea provinces (from my count)
ISSUES: no real interesting terrain. everything basically connects to everything else. Water circles the entire thing.
Anyone have other map suggestions? It would be nice to let everyone have 15-18 provinces with no conflict. So ~100 province map or so
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March 4th, 2005, 02:02 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
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Re: Timing
This link fails for me, as did the one further up the thread.
Maybe we should use a "random"? Its true someone might get screwed on starting location, but it doesn't seem like we are avoiding this on the standard maps.
If I find a good one I will post it.
Are we looking for 12prov/player, or 80 total? I think the generator is configurable.
Rabe
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March 4th, 2005, 02:42 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Timing
Quote:
msew said:
MAPS:
Maps that I have found that are ok but not great are:
Pargonos2: 135 provinces, 19 sea provinces.
ISSUES: the people in the middle get fcuked. The people in the upper left hand corner get ufcked due to no money lands. All mountain up there.
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Acutally, it isn't all mountain up there. I changed that to make the map more balanced. It's mountain, mountain/forest and forest, some of them "big". With sites=70 you'll have lotsa gems to cash in, so income should be en par with anyone who starts in grass lands. Maybe you would be even better of starting in the mountains, as you'll have more sites, so better chances of specials, and you may chose to cash in, or use the gems for something else.
Those in the middle area aren't that f*ck as one may think, as there are some impassable borders which make it more difficult for the outlying players to do attack everywhere at once.
For a 100-prov map I would strongly suggest "The Steel Ovens of Chandrea", a quick hack I did using the Chandrea Map. Check it out ... (attached)
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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March 4th, 2005, 02:45 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Timing
Quote:
rabelais said:
This link fails for me, as did the one further up the thread.
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I have attached the map to one of my postings on the first page of the thread..
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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March 4th, 2005, 02:55 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
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Re: Timing
None of the attachments work for me... Keep getting 404's.
Time to go reinstall mozilla I guess.
Anywhere else I can DL this?
Rabe the Not found
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March 4th, 2005, 04:27 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Timing
Quote:
msew said:
MAPS:
okie
aran is out. It is a lame map. The two pennisulas are pretty much "safe" havens for whom ever gets their Capital placed near them. If someone is a sea nation then there needs to be another sea nation for parity. It is out.
Sundering is out. Too small.
Maps that I have found that are ok but not great are:
Pargonos2: http://ulm.illwinter.com/dom2/arrs_parganos2.zip
135 provinces, 19 sea provinces.
ISSUES: the people in the middle get fcuked. The people in the upper left hand corner get ufcked due to no money lands. All mountain up there.
Karan: http://ulm.illwinter.com/dom2/karan.zip
162 provinces, 20 sea provinces.
ISSUES: we are playing that now. And it might be a bit too big for 6 people.
Valhalla: http://ulm.illwinter.com/dom2/valhalla.zip
Number of provinces: 112. 23 or 24 sea provinces (from my count)
ISSUES: no real interesting terrain. everything basically connects to everything else. Water circles the entire thing.
Anyone have other map suggestions? It would be nice to let everyone have 15-18 provinces with no conflict. So ~100 province map or so
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Out of these I vote Valhalla.
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March 4th, 2005, 05:11 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
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Re: Timing
The Map generator is awesome, but you may not want to play on a map with monochomatic tendencies.
Enclosed is sample tga and params so you can play with it.
numofneighbors<=nostart is a lovely (and available) option.
Couldn't figure out how to put more than one file in the archive, but you can regenerate the .map file.
DomMap is available at Arryn's site
Rabe
(P.S. actually it wont let me upload, even though the .exe extension (self-extracting) is nominally eligible. What gives?)
params below
DomMap -v -h 550 -w 750 -n Random -s 877876 -r 1.5 -wl 0 -tl 60 -ml 80 -pl 5 -rl 70 -d .08 -ns 0 -nl 80 -ps 15 -sa 30 -la 8 -ss 60 -ls 25 -sc 1000000 -tc 10000 -sm 2 -ln 2 -sn 5
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March 4th, 2005, 05:14 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Timing
I'm also unable to download this attachment.
Quote:
Arralen said:
For a 100-prov map I would strongly suggest "The Steel Ovens of Chandrea", a quick hack I did using the Chandrea Map. Check it out ... (attached)
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March 4th, 2005, 05:17 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Timing
I would accept Valhalla just given the number of provinces. But there is so much water and the water is everywhere, geographically, such that things might get unbalanced if someone plays a water race.
Quote:
quantum_mechani said:
Out of these I vote Valhalla.
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March 4th, 2005, 06:00 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Timing
Valhalla sucks:
You can't tell waste from grassland.
Fords are barely identifiable.
Essentially, the land is all strung up, there's no coast or inland.
I can't stand the colour for long
Random maps:
We needn't do it ourselves. Gandalf has a bunch of ramdom maps with 80 prov for download at
http://www.dom2minions.com/~dominion...humbnails.html
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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