.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Multiplayer & AARs

Reply
 
Thread Tools Display Modes
  #261  
Old April 4th, 2005, 06:37 AM

Jurri Jurri is offline
Captain
 
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
Jurri is on a distinguished road
Default Re: Fools Lament III (modded) - Recruiting Now!

Hey, I noticed something of a bug going on: I can't upload a turn anymore! When I connect to the server everything is fine and dandy as long as there is no .2h file in the game directory, but as soon as there is one the program freezes after inputting the password (when it should upload the turn). This is unique in my experience, any clue as to the cause? Perhaps a restart is in order?
Reply With Quote
  #262  
Old April 8th, 2005, 10:44 PM
anatoli11's Avatar

anatoli11 anatoli11 is offline
Corporal
 
Join Date: Jan 2004
Location: Canada
Posts: 104
Thanks: 0
Thanked 0 Times in 0 Posts
anatoli11 is on a distinguished road
Default Re: Fools Lament III (modded) - Recruiting Now!

I believe my turns are being viewed by another player in this game. I am going AI in this game and another game I am playing in with him.

I urge people to password protect their nations.

Thanks for wasting my time.
Reply With Quote
  #263  
Old April 9th, 2005, 07:51 AM

Jurri Jurri is offline
Captain
 
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
Jurri is on a distinguished road
Default Re: Fools Lament III (modded) - Recruiting Now!

So what's the scoop? Surely you owe us a more detailed explanation for ruining the game - since ruined it is when a top2 nation quits.
Reply With Quote
  #264  
Old April 9th, 2005, 11:18 AM
baboune's Avatar

baboune baboune is offline
Corporal
 
Join Date: Aug 2004
Posts: 86
Thanks: 0
Thanked 0 Times in 0 Posts
baboune is on a distinguished road
Default Re: Fools Lament III (modded) - Recruiting Now!

??
Going on AI? come on you had to kick my butt!
Reply With Quote
  #265  
Old April 9th, 2005, 07:54 PM
Soapyfrog's Avatar

Soapyfrog Soapyfrog is offline
First Lieutenant
 
Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
Soapyfrog is on a distinguished road
Default Re: Fools Lament III (modded) - Recruiting Now!

Hmmm looks like we are losing Arco and Ermor... thats not good. I think it will all be over soon. perhaps we should just declare Jurri winner and be done with it?
Reply With Quote
  #266  
Old April 10th, 2005, 10:23 AM

Jurri Jurri is offline
Captain
 
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
Jurri is on a distinguished road
Default Re: Fools Lament III (modded) - Recruiting Now!

Arco too?! What's wrong with these people, all of a sudden quitting without explanation?
Reply With Quote
  #267  
Old April 10th, 2005, 01:03 PM

Knudsen Knudsen is offline
Corporal
 
Join Date: Sep 2004
Location: Denmark
Posts: 63
Thanks: 0
Thanked 0 Times in 0 Posts
Knudsen is on a distinguished road
Default Re: Fools Lament III (modded) - Recruiting Now!

Quote:
Soapyfrog said:
Hmmm looks like we are losing Arco and Ermor... thats not good. I think it will all be over soon. perhaps we should just declare Jurri winner and be done with it?
With Arco and Ermor gone there is little point in continuing
Reply With Quote
  #268  
Old April 10th, 2005, 02:49 PM

Jurri Jurri is offline
Captain
 
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
Jurri is on a distinguished road
Default Re: Fools Lament III (modded) - Recruiting Now!

True, that.

Hey, Soapy, does your server happen to save the turn files? 'Cause I'd like to take a peek on how the other players spent their time, and on what the F was it that destroyed this game. Also, I think my turns should prove educational as to how they relate to the mod in use: As it is I won via the use of Soul Contracts, Earth Blood Stones and lifedrain weapons; all things supposedly overpowered and thus nerfed. The only thing it lead to, in this game, was that I was the only player having said advantages. I have some notes that could be turned into an AAR, for further analysis of the mod and the scenario, but I sure don't feel like it with the way the game ended. So, thanks to Soapy for hosting, and to those players that stuck until the end for playing - I think the scenario is great, although it sure has the victory condition for a reason!

My most recent turn, at least, can be seen with the password 'kasa', in case anyone's interested to see just how many unique devils I had
Reply With Quote
  #269  
Old April 10th, 2005, 09:13 PM
Soapyfrog's Avatar

Soapyfrog Soapyfrog is offline
First Lieutenant
 
Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
Soapyfrog is on a distinguished road
Default Re: Fools Lament III (modded) - Recruiting Now!

I ahve the save game files from (almost) every turn, I will certainly post them for you.
Reply With Quote
  #270  
Old April 10th, 2005, 10:57 PM

The Panther The Panther is offline
Major
 
Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
Thanked 0 Times in 0 Posts
The Panther is on a distinguished road
Default Re: Fools Lament III (modded) - Recruiting Now!

I think this scenario is not at all balanced due to the presence of the Blood Rock site near the Mictlan capitol. With other stuff nerfed, like Jurri said, it gives a huge advantage to the blood nations. That is totally magnified by the massive 30% blood bonus site.

I got a 20% construction bonus playing as Machaka. Big deal, for so did Abysia. He also got his very own Devil's Den AND a 20% Enchantment site added in. Machaka has nothing even remotely comparable to either of those.

So, who won the last two Fool's lament?
FL#2 - Mictlan
FL#3 - Abysia (who took the Blood Rock site from Mictlan).

Both blood nations. No surprise to me.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:25 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.