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  #11  
Old May 11th, 2005, 09:39 AM
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Default Re: Problem with the peolpe\'s mod

I can't start the version 0.3.0 even after patching it.
The game creation stops at 90% and I have to terminate starfury in the task manager.
Version 0.2.1 loads without problems.
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  #12  
Old May 11th, 2005, 03:26 PM

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Default Re: Problem with the peolpe\'s mod

It still won't work? That's strange since it does for me. Maybe there's some file missing in the patch then. Hmmm. Can you tell more of what the problem is? I know that when the game stops loading everything is black but there is actually an error message on the background. It just doesn't show because for some reason it's in black against black background. But you can select the text with your mouse to see what it says.

Anyway, seeing that there seems to be so many problems with TPM I have to try and hurry to get the real revision 0.3.0 released. Currently I'm in the middle of an exam week and after that I still have two school projects to finish but after that I can give TPM some time.
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  #13  
Old May 12th, 2005, 09:01 AM
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Default Re: Problem with the peolpe\'s mod

Take your time. Real life is important after all and you already did a great job with 0.2.1!
I have to check about some error message, but at the moment I am still at the beginning of playing the standard game. I just downloaded and checked the different mods.

Probably the easiest way would be that you post your current version of 0.3.0 including the lastes fixes and then we see if the error still occurs.
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  #14  
Old May 12th, 2005, 12:01 PM

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Default Re: Problem with the peolpe\'s mod

Thank you for your compliments on the 0.2.1 but I can't take all the credit. GandalfTheWhite, Deadzone and Ayvar also made a great effort on that revision.

As for the 0.3.0...it isn't going to be as easy...my current copy is somewhat far away from 0.3.0-pre2 that is available. New comp type, new enemy appearances including some civilian traffic, convoys, etc. I hope to get a full "bug-free" (read mod starts without crashing the game) revision 0.3.0 out at the beginning of June.

And I think I know the reason what causes your game to crash at 90%. In the Main_Enemies.txt there is a two empty rows somewhere in the file. Starfury thinks that the file ends here even though it doesn't. Delete the extra row and the mod should load without a hitch. Though I'm pretty sure that I fixed this issue in my patch.
http://koti.mbnet.fi/sfhaven/downloads.php
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  #15  
Old May 12th, 2005, 02:35 PM
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Default Re: Problem with the peolpe\'s mod

I have got the error message:

Exception

"Canvas does not allow drawing"
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  #16  
Old May 13th, 2005, 03:49 PM

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Default Re: Problem with the peolpe\'s mod

"Canvas does not allow drawing"
hmm. I've never got that. Are you sure you copied all the files from the repair patch? Because the older versions had problems with the satellites. The update has the fixed satellite model. (hasatellite.x)
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  #17  
Old May 13th, 2005, 04:03 PM
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Default Re: Problem with the peolpe\'s mod

Yes I checked it twice that all files I have got from Spaceempires.net 0.3.0 patch replaced the original 0.3.0.
As I said version 0.2.1 loads without problems. I did not have yet the time to play a lot with it. Still getting to know the basic game.
From the few locks at the data files I can imagine how much work such a mod is and I appreciate your and your co-workers effort very much. The same is true for the other mods that are published. I think if starfury will getting more popular it is because of this work of it's fans. I would be lucky if I only created a new campaign for the stock game.
Take your time and good luck for your exams.
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  #18  
Old May 13th, 2005, 07:20 PM

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Default Re: Problem with the peolpe\'s mod

ok, then I just have some error in the patch. Most likely I forgot to copy some file over to the directory when compressing it.

...Time passing...

And I did some checking and indeed I forgot to copy the Main_Enemies.txt to the patch which was the key file for the fix. Hurray for me!!! And of course I cannot give it to you now because I've changed it too much for it to work with your current version. I'm truly sorry about this.

Well, enjoy the 0.2.1. 0.3.0-pre2 just brings better looking textures on the starting ship and few more maps. That's about it.

Also if you edit the CampaignData.txt and change the Starting player ships file from Main_StartingPlayerShips.txt to Main_StartingPlayerShips_all.txt you can test almost every custom ship in the mod.

Same goes with the map. There are two files for it too. One for testing and one that is actually meant for the game.
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