.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old June 26th, 2005, 03:02 PM

Rampager83 Rampager83 is offline
Private
 
Join Date: Jun 2005
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
Rampager83 is on a distinguished road
Default UAV Issues

Andy & Team,

I know I brought these up in the YAHOO forum, and that they are for later updates (HOPEFULLY), but I still have some issues with how UAVs are modeled (and how ground units respond to air threats in general).

1. Platforms (UAVs, et al) using stand-off weapons should
NOT fly over the target after launching the weapon.

2. UAVs still, IMHO, are too easily killed. Given the small
signature and operating altitude, I don't think that
everyone and their mother should be engaging a UAV.
Also, do they really have enough signature to be
engaged by all the myriad MANPAD SAMS?

3. In general, it seems like EVERY unit on the map can take
a crack at an incoming air platform. That does not seem
realistic/reasonable. Buttoned vehicles would need
to be facing the direction the AC is coming from. Also,
some fire discipline seems to be in order. I have tanks
trying to engage A/C that should be too far or too high
to reasonably engage, IF they could see it.

I have had some air strikes that take 2-5 minutes to
process because of all the AAA/SAM fire. Does
FACING impact the ability to engage an A/C?

4. On the BOMBARDMENT Screen, it would be nice to have
letters after the platform designation to help keep
straight which units have which load-outs:

EX: A-10 MSL, GUN, CW (Cluster Weapon)
B-52 HE or B-52 PGM (for JDAM loads, etc.)

5. The effectiveness of airborne cluster munitions seems
a bit low???

6. Reasonably, since UAVs are firing PGMs, shouldn't the
kill rate be higher? It SEEMS like it's about 50-50
for a hit of any kind, and 25%-50% for a hit to generate
a kill.

I LOVE the new version of the game. Just listing some things from the YAHOO lists from last WINTER, and also to pass on some info on the new game.

Buddy
Reply With Quote
  #2  
Old June 26th, 2005, 03:21 PM
FJ_MD's Avatar

FJ_MD FJ_MD is offline
Second Lieutenant
 
Join Date: Jan 2005
Location: Italy
Posts: 447
Thanks: 0
Thanked 0 Times in 0 Posts
FJ_MD is on a distinguished road
Default Re: UAV Issues

Quote:
Rampager83 said:


4. On the BOMBARDMENT Screen, it would be nice to have
letters after the platform designation to help keep
straight which units have which load-outs:

EX: A-10 MSL, GUN, CW (Cluster Weapon)
B-52 HE or B-52 PGM (for JDAM loads, etc.)


Buddy

If you click on the first little icon on the right of the name of the unit in the bombardment menu,(the one represented with an eye) you will pop up all the information about that particular unit, loadout included.
__________________


Reply With Quote
  #3  
Old June 26th, 2005, 03:28 PM

Rampager83 Rampager83 is offline
Private
 
Join Date: Jun 2005
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
Rampager83 is on a distinguished road
Default Re: UAV Issues

THANK YOU!!

Is that new to WinSPMBT or have I been missing this all along???

Buddy
(Blaming chemo moments, not "senior moments" <grin>)
Reply With Quote
  #4  
Old June 26th, 2005, 04:28 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,897 Times in 1,235 Posts
Mobhack is on a distinguished road
Default Re: UAV Issues

Quote:
Rampager83 said:
THANK YOU!!

Is that new to WinSPMBT or have I been missing this all along???

Buddy
(Blaming chemo moments, not "senior moments" <grin>)
The info button has always been ther eonthe bombardment screen

Cheers
Andy
Reply With Quote
  #5  
Old June 26th, 2005, 10:17 PM

Rampager83 Rampager83 is offline
Private
 
Join Date: Jun 2005
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
Rampager83 is on a distinguished road
Default Re: UAV Issues

DOH! Mea Culpa.

BK
Reply With Quote
  #6  
Old July 1st, 2005, 06:39 PM
KevinRanger95's Avatar

KevinRanger95 KevinRanger95 is offline
Corporal
 
Join Date: Jun 2005
Location: Ohio
Posts: 72
Thanks: 0
Thanked 0 Times in 0 Posts
KevinRanger95 is on a distinguished road
Default Re: UAV Issues

If one hex is a yard or a meter, what would the standoff be for any given type of manpads, if a aircraft is in the next hex can a strela engage, or even a stinger, wether its a manpad a linebacker or a avenger? And what about sams in general is there a rule of thumb for standoff?
__________________
We have enemy to our North,South,East and west, so we are surrounded, we are suppose to be, we are paratroopers!

Richard Winters 506th Easy Company
Reply With Quote
  #7  
Old July 2nd, 2005, 01:24 AM
Listy's Avatar

Listy Listy is offline
Sergeant
 
Join Date: Jun 2005
Posts: 358
Thanks: 0
Thanked 0 Times in 0 Posts
Listy is on a distinguished road
Default Re: UAV Issues

Quote:
KevinRanger95 said:
If one hex is a yard or a meter,
Each Hex is 50 Meter's across.
Reply With Quote
  #8  
Old July 2nd, 2005, 08:34 AM
PlasmaKrab's Avatar

PlasmaKrab PlasmaKrab is offline
Captain
 
Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
Thanks: 0
Thanked 15 Times in 7 Posts
PlasmaKrab is on a distinguished road
Default Re: UAV Issues

Quote:
Each Hex is 50 Meter's across.
Standoff range for missiles ( be them SAMs, ATGMs or AGMs, even rockets) are given by the 'sabot range' value. For MANPADS that gives generally less than 10 hex, more for heavier ones, but since they fire off-map against strike aircrafts (standoff attacks), sabot range should only be under 200.

To have standoff values you have to scurry any technical docs you can find, but AFAIK these in the game are pretty well done. What would be appreciable though is relative and credible values for SAM accuracy and radar potency. These data are hard to find.
Reply With Quote
  #9  
Old July 2nd, 2005, 08:39 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,490
Thanks: 3,961
Thanked 5,696 Times in 2,813 Posts
DRG will become famous soon enough
Default Re: UAV Issues

Quote:
KevinRanger95 said:
If one hex is a yard or a meter, what would the standoff be for any given type of manpads, if a aircraft is in the next hex can a strela engage, or even a stinger, wether its a manpad a linebacker or a avenger? And what about sams in general is there a rule of thumb for standoff?
Every SAM is different. Many have minimum ranges. If you look at weapon 133 in the USA OOB with MOBHack you'll see a line..

"SABOT RANGE--Also Minimum range for some weapons" eg ATGM"

This also applies to SAMs and in the case of the Stinger SAM it's 2. The Patriot is 30. A Redeye SAM is 12

Those ranges are in HEXES so the Redeye has a 12 hex = 600 metre/yard minimum range for it to be deployed. Anything under that minimum wouldn't be fired on.

Don
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #10  
Old July 2nd, 2005, 04:10 PM
Shadowcougar's Avatar

Shadowcougar Shadowcougar is offline
Corporal
 
Join Date: Jun 2005
Location: Raleigh, NC
Posts: 137
Thanks: 0
Thanked 0 Times in 0 Posts
Shadowcougar is on a distinguished road
Default Re: UAV Issues

I have to agree that the UAV are way to easy to kill. They are small, hard to see and shot at. I have only had 1 UAV be able to make more than 1 flight. it made 5 before it was downed by a INF squad with AK-47 fire.

I think they should be like bombers but able to come back several times.

never had a bomber shot at.
__________________
Age and treachery will always beat youth and skill
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:55 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.