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Do you own this game? Write a review and let others know how you like it.
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June 28th, 2005, 07:02 PM
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Second Lieutenant
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Join Date: Jun 2005
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SPWW2?
This question may have already been asked and answered and I can't find it.
Is SPWW2 also going to be made Windows Compatible?
WB
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Wild Bill Wilder
Independent Game Consultant
Scenario Designer
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June 28th, 2005, 08:38 PM
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Captain
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Re: SPWW2?
Yep, can't wait for it!
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June 28th, 2005, 09:30 PM
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Sergeant
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Re: SPWW2?
And then, when the modding team gets round to it, look for the WW1 mod for SPWW2. After all, can't do WW1 without barbed wire.
troopie
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Pamwe Chete
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June 28th, 2005, 10:21 PM
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Captain
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Re: SPWW2?
What, they got the barbing fixed?!
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June 29th, 2005, 09:16 AM
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Second Lieutenant
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Re: SPWW2?
Hello Troopie! Wow! Its been a long time...WB
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Wild Bill Wilder
Independent Game Consultant
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June 29th, 2005, 03:15 PM
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Shrapnel Fanatic
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Re: SPWW2?
Quote:
WBWilder said:
This question may have already been asked and answered and I can't find it.
Is SPWW2 also going to be made Windows Compatible?
WB
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We will be starting work on WinSPWW2 sometime in the next few of months. I'm not going to issue any specific date. The last time I did it became a topic of converstation all by itself. It is, however, in the planning stages but we are still busy with WinSPMBT ATM
Don
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June 29th, 2005, 04:25 PM
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National Security Advisor
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Re: SPWW2?
Quote:
DRG said:
Quote:
WBWilder said:
This question may have already been asked and answered and I can't find it.
Is SPWW2 also going to be made Windows Compatible?
WB
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We will be starting work on WinSPWW2 sometime in the next few of months. I'm not going to issue any specific date. The last time I did it became a topic of converstation all by itself. It is, however, in the planning stages but we are still busy with WinSPMBT ATM
Don
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I do not plan to start any conversion till winSPMBT is "solid" as WinSPWW2 will use the same code base. It is not just a simple "data massage" - the WW2 LC code needs porting over, and nations etc, plus unitclasses differ which causes some subtle differences in the code that needs addressing. Also - a lot of MBT stuff needs struck out of MBT so there is no chance of someone adding (say) reactive armour to some Panzer 2, or top-attack ATGM, TI sights etc
Also - a break from 9 months+ solid work would be a nice thing too !!
So - work on WinSPWW2 will not even start for 2-3 months I would think.
Cheers
Andy
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July 5th, 2005, 08:12 AM
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Private
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Re: SPWW2?
I guess, when the game comes out one day, those who want to play it also in high res will have to pay another $35? Or will there be a "retroactive" bundling of some sort?
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