1. Offmap rocket artillery missions assigned in the deployment phase, get executed at the end of the opponent's first turn. (This might also be the case for other offmap varieties; I haven't checked).
2. The hidden/visible map entry/exit button for air missions, doesn't work while assigning airborne drops. (Workaround: Go back to regular artillery; select the entry/exit path and then go to airborne drops to assign the mission(s)).
I simply LOVE the way air power works now. Real standoff attacks, no more "fighter reconnaissance" and no more falling asleep while watching everyone and their grandmothers taking ineffective shots at my strike aircraft. I am VERY happy.
Re: 2 artillery (screen) related bugs in WinSPMBT 2.0
jvankessel,
Can you please specify me the settings for the off-map rocket arty issue? Or even better, can you attach a savegame file?
I tried to confirm your remark but with my settings, everything seems to work fine. The pre-designed rocket arty arrives at the start of the game (0.0 delay)
Now I can't replicate it -- I should grumble, but no bug is a good thing. If I encounter the phenomenon again, I'll upload a savegame. Sorry for wasting your time, Pyros.
First of all, any feedback is welcomed and you aren't wasting my time.
Secondly, the first time I tried to confirm your remark, (I think) that I also experienced the same "rocket artillery" issue, but since then... I haven't been able to reproduce it.