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October 7th, 2005, 04:43 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: Can you change the direction of AI retreat?
Quote:
desh44 said:
Shirmisher...check out post number 380833...I had seen this one before and DRG tells how to alter the direction of retreat. I found it by searching for subject "retreat" in all the SPMBT forums. The only thing I think that happens when you do this is that you switch the direction for each side so now the other side will retreat to the ocean.
Tom D
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Thanks but the search funtion doesnt seem to be working,where is that post?
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October 7th, 2005, 04:46 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
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Re: Can you change the direction of AI retreat?
Quote:
Skirmisher said:
I'm curious what the retreating rebel forces are going to do when the run into the ocean?
Will they just stop at the beach?
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They probably will, unless they have rafts. They may retreat along the coast away from the enemy forces if the enemy units are close enough.
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October 7th, 2005, 05:58 PM
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Sergeant
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Join Date: Jun 2005
Location: Maryland
Posts: 213
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Re: Can you change the direction of AI retreat?
Skirmisher...the one post is listed as designing questions in the Campaign/scenario set the person posting is Artur and the date was 9/19
Tom
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October 7th, 2005, 06:43 PM
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Colonel
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Join Date: Mar 2005
Posts: 1,668
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Re: Can you change the direction of AI retreat?
Quote:
Skirmisher said:
Thanks everybody for your input.
When I created the map I didn't use the create beach tool,I did it all manually.
I'm curious what the retreating rebel forces are going to do when the run into the ocean?
Will they just stop at the beach?
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Here is your answer:
If they posses swimming ability/movement they will start moving/swimming through the water hexes until they reach the edge of the map.
If they don't have water movement and they become very suppressed they will probably surrender.
cheers,
Pyros
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October 7th, 2005, 07:01 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
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Re: Can you change the direction of AI retreat?
Thank you Pyros,going to make sure they don't have any rafts
Do you still recomend that I swap the sides?
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October 7th, 2005, 07:18 PM
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Colonel
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Join Date: Mar 2005
Posts: 1,668
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Re: Can you change the direction of AI retreat?
Probably it is better if it is the player's units that retreat to the water hexes, because you will have better control (moral control, protection, smoke cover, etc...) over their reactions.
Leave the Rebels(AI) to retreat towards the land hexes as you will have a better overall result.
cheers,
Pyros
p.s It is weird ... how did you manage to create "beach landing game conditions" without using the beach creation tool or using the SHIFT+$ function??
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October 7th, 2005, 07:43 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: Can you change the direction of AI retreat?
Quote:
Pyros said:
p.s It is weird ... how did you manage to create "beach landing game conditions" without using the beach creation tool or using the SHIFT+$ function??
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Not sure exactly,I tried the make half map water option,but I wasnt happy where the beach was,so I started over.
Perhaps I didnt start totally fresh and that carried over to what I have now.Only thing I can think of.
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October 7th, 2005, 08:11 PM
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Colonel
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Join Date: Mar 2005
Posts: 1,668
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Re: Can you change the direction of AI retreat?
Yes, this is the case.
The game ,once you have clicked the "create beach" button has automatically changed the map from "normal" to "beach landing"...
After that action, the only way to make your map a normal map would be to manually alter the condition by shift+$.
Anyway, good luck with your scenario designing work!
cheers,
Pyros
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October 8th, 2005, 10:54 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: Can you change the direction of AI retreat?
Quote:
WBWilder said:
I'm assuming that a rally point would be a point on the map that units could be assigned to go to, should they be in retreat. Is that correct?
Wild Bill
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That's how I see it but think of it more as a waypoint. Units would head towards the nearest RP when they are retreating. Once they get past that point, if they are still in route, I figure they would then start retreating in the "normal" way. If we treat them like we did the re-enforcement points they could be placed anywhere on the map but if you wanted to direct them off map you'd put them in a grey edge hex.
Remember..... this doesn't exist and may not. The retreat code is, to put it mildly , convoluted this idea whould only make it more so.
Don
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October 9th, 2005, 01:07 AM
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Sergeant
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Join Date: Jun 2005
Location: Maryland
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Re: Can you change the direction of AI retreat?
Hi Don One other thing which would be nice to add on with rally points would be to set it so units do not retreat onto enemy unit. The problem I run into is when I have a blocking force that had gotten to the rear of the enemy and a retreating or routing enemy retreats onto one of my units then gets hit with opportunity fire by other units of mine bringing my unit under friendly fire.
Thanks
Tom
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