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  #1  
Old April 3rd, 2006, 06:10 PM

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Default Some questions [Modding related]

I am planning to make a serious mod for Dominions 3, so I have a couple of questions, because I would like to start to work on it already. I want to start to make the unit graphics. Ok here we go.

1. What is the minimum and maximum size for 1 unit's graphics tile? [Example 96x96 pixels etc.]

2. What is the transparency color?

3. Can we add new spells for the various nations? I would like to add new nation specific summons for my mod. This would be very important for me design wise.

4. Can we add new buildings? [Example: Blacksmith, which will allow the player to recruit certain types of troops.]

Ok this is all so far...
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Dominions 3. Wallpapers & Logos
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  #2  
Old April 3rd, 2006, 06:50 PM
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Default Re: Some questions [Modding related]

1. Double Dominions 2, which I think makes it 64x64 pixels.
2. Magenta (R255, B255)
3. I hope so
4. Would be nice, but I doubt it.
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  #3  
Old April 3rd, 2006, 07:03 PM

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Default Re: Some questions [Modding related]

Oh and I forgot 1 more!

5. What is the maximum color depth what is allowed for the unit's graphics? [Example: 16bit]
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  #4  
Old April 3rd, 2006, 07:45 PM
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Default Re: Some questions [Modding related]

They must be TGA files with 8 bits per channel. You do have this thing, right?
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  #5  
Old April 3rd, 2006, 08:09 PM
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Default Re: Some questions [Modding related]

Quote:
DominionsFAN said:

3. Can we add new spells for the various nations? I would like to add new nation specific summons for my mod. This would be very important for me design wise.

4. Can we add new buildings? [Example: Blacksmith, which will allow the player to recruit certain types of troops.]

Now this would be sweet... I did advise new buildings in the wishlist perhaps we'll see this new feature. I also like the idea of adding new spells or items without having to remove existing ones.

Blacksmith - recruit new types of units or upgrading existing ones

Shipyard - commander enters and 2 turns later receives item for transporting units across water.

===============
===============

makes me wonder if siege weapons have also been added... doubtful, but it would be a nice option. Perhaps the modding capabilities will make it possible.
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  #6  
Old April 3rd, 2006, 08:28 PM

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Default Re: Some questions [Modding related]

Quote:
Saber Cherry said:
They must be TGA files with 8 bits per channel. You do have this thing, right?

This means that the unit's graphics will only contain 256 colors maximum?
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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  #7  
Old April 3rd, 2006, 11:29 PM
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Default Re: Some questions [Modding related]

256 colors per channel means 16M colors, as there are 3 channels.
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  #8  
Old April 4th, 2006, 10:44 AM

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Default Re: Some questions [Modding related]

Quote:
Saber Cherry said:
256 colors per channel means 16M colors, as there are 3 channels.
Oh awesome!!!

Kristoffer, can you answer to the other questions? [spells and buildings for example]
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  #9  
Old April 5th, 2006, 09:21 AM

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Default Re: Some questions [Modding related]

Kristoffer? Hello?
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  #10  
Old April 5th, 2006, 03:00 PM
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Default Re: Some questions [Modding related]

Quote:
DominionsFAN said:
Kristoffer? Hello?
...use your prophet to "Call God", duh.
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