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April 6th, 2006, 11:32 AM
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Corporal
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Join Date: Feb 2006
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Instant Repair possible?
Would it be possible to create a component that when activated instantly repairs X # of components?
I can't think of a way, but thought I'd ask.
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April 6th, 2006, 11:47 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Instant Repair possible?
No.
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April 6th, 2006, 12:15 PM
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Major General
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Join Date: Nov 2004
Location: Floating in space.
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Re: Instant Repair possible?
Yes, it is possible, with a little bit of thinking. Since drones have a limited lifespan, 'repair drones' could be launched from a ship to repair it and other ships in the vicinity, expiring after a while.
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April 6th, 2006, 12:23 PM
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Lieutenant Colonel
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Join Date: Mar 2001
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Re: Instant Repair possible?
That's still not instant, NA.
There isn't an ability that does instant repairs in the game, best you can do is have a lot of repair ability in the sector and wait for the turn to roll over.
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April 6th, 2006, 12:33 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: Instant Repair possible?
Well, you can always mod in an Emergency Propulsion/Supply ability on all your components. That way, you can instantly destroy them!
I see. The question was actually about instant repairs, and not creating instant problems for the repair crew to dealing with.
(That was the verbose, failed attempt at skill use : Levity, way of saying "No")
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April 6th, 2006, 01:10 PM
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Corporal
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Join Date: Feb 2006
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Re: Instant Repair possible?
I like the repair drone idea though. =)
Thanks
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April 6th, 2006, 04:18 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: Instant Repair possible?
So even if you gave a weapon the Emergency Supply ability it still would not blow itself up after one shot? I am asking as I toyed with an idea for a weapon like this once. As I understand it, correct me if I am wrong, the weapon would only be destroyed if I pressed the button in the main screen. So in the tactical screen the weapon would fire every x turns but not blow up after the first shot. I know that is wordy and repetitive but I want to be as clear as possible with my question.
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April 6th, 2006, 04:20 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Instant Repair possible?
The "on use" part of the destroyed on use, is the USE COMPONENT command on the main screen, correct.
Repair drones are a bit micromanagey, but can do a lot of nifty things.
Put engines on them, and you can fly them to the scene of a warppoint battle to help clean up the mess.
They also represent a cost to repair, since they must be built, and cannot be recovered.
They can also make for "Emergency repairs"
For example, if you have 5 damage, and you have lots of drones with 1 repair point and a lifetime of 5 turns, you could:
- Spend 1 drone, and finish repairs in 5 turns
- Spend 5 drones, and finish repairs now, while wasting 20 points of repair ability.
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April 6th, 2006, 04:24 PM
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Brigadier General
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Join Date: Nov 2001
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Re: Instant Repair possible?
I thought so, thanks SJ. Have you had a chance to look at my reply in the other thread? I was not following what you were saying but I want to follow through with all suggestions.
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Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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April 6th, 2006, 04:59 PM
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Major General
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Re: Instant Repair possible?
You could give a weapon or something like that the emergency supply trait, however, with a value of 0, so that if it's destroyed it can only be repaired by space yard ships and not repair bays. I think this is possible, since recent patches.
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