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  #21  
Old September 12th, 2006, 01:46 AM
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Default Re: terrain and combat

Negative reinvig and encumbrance would be similar, right? The only difference being that encumbrance affects you during spell casting and melee combat, while negative reinvig would affect you each round. I think that makes sense for simulating fighting under extreme weather.

For simulating troops spending a month in terrain they are uncomfortable in, I'm gonna have to go with the "a few points of fatigue before" battle notion. It gives me images of soldiers who spend nights awake swatting mosquitos, or fighting off the wolves, or trying to keep from getting buried in snow drifts. By the time they get to the battlefield, they're already somewhat fatigued. That is such a tight idea.

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  #22  
Old September 12th, 2006, 03:11 AM
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Default Re: terrain and combat

Negative reinvigoration doesn't stop when the unit is unconscious, and slows down reinvigoration that happens during that time. Negative reinvigoration is probably worse than encumberance increased by just one or two.
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  #23  
Old September 12th, 2006, 04:52 AM
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Default Re: terrain and combat

Quote:
Endoperez said:
Negative reinvigoration doesn't stop when the unit is unconscious, and slows down reinvigoration that happens during that time. Negative reinvigoration is probably worse than encumberance increased by just one or two.
Well then negative reinvig wouldn't work.
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  #24  
Old September 12th, 2006, 06:12 AM
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Default Re: terrain and combat

Can we expect more important effects of climate ?

I.E. a jotun unit (ideal climate = cold+2) fighting in a heat+2 province would have penalties (encumbrance, attack or defence lowed, etc...). Maybe it can be in mods ?
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  #25  
Old September 12th, 2006, 08:18 AM
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Default Re: terrain and combat

That Jotun would have +1 or +2 enc in Dom2 already ...

And don't forget the -1 morale modifier for fighting in enemy dominion !
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  #26  
Old September 12th, 2006, 09:04 AM
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Default Re: terrain and combat

Quote:
Olive said:
Can we expect more important effects of climate ?

I.E. a jotun unit (ideal climate = cold+2) fighting in a heat+2 province would have penalties (encumbrance, attack or defence lowed, etc...). Maybe it can be in mods ?
Severe Heat and Cold already bestow Encumberance penalties. Any Cold or Fire Resistance negates it, IIRC. This already existed in Dom2, maybe in Dom:PPP. It might be based on national heat preference now; at least a non-fire resistant pretender only got extra encumberance at Heat 3 instead of Heat 2 as Kailasa (EA monkeys), while I would've thought it would already affect him at Heat 2.
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  #27  
Old September 12th, 2006, 12:27 PM
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Default Re: terrain and combat

I've difficulties to "feel" the penalties of climate when I'm playing ( encumberance means few for me, I know Units are faster tired, but I don't easily quantify how much it will affect a battle). Same for economics, I know wrong climate can affect It, but it doesn't seems as important to me as turmoil or death. I just wanted more meaningful effects to me.

But maybe it's because I'm a weak player.
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  #28  
Old September 13th, 2006, 06:58 PM
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Default Re: terrain and combat

Yeah, I always thought climate had only a very modest effect on the game. I don't really know what to say to that. I might suggest that the effects of climate be exponential, rather than additive. Where X = the climate penalties; level 1 heat or cold scale = X, level 2 = 2X and level 3 = 4X. All this really changes is level 3, but maybe that makes the most sense.

And I see your point. When one looks at history and reads stories like the German advance into Russia being halted mainly because of the weather, it causes one to realize the effect extreme weather can have on war.

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  #29  
Old October 8th, 2006, 05:50 PM
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Default Re: terrain and combat

I was thinking today that maybe Mountain Survival troops should be able to cross unpassable heavy brown borders. I think that would be pretty strategic. Worth resurecting this thread for.

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  #30  
Old October 8th, 2006, 08:11 PM

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Default Re: terrain and combat

Or flying troops go over them, Agarthic troops use the mysterious tunnels under them, and Siddhas just ignore them. These all have the same problem -- there are no borders in the game, mountainous or otherwise. The provinces are connected point to point. Adding a "hexside terrain" value to those connections is a Dom4 wish. It might be worth starting a Dominions 4 Wishlist thread for, because it is a good wish.
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