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September 21st, 2006, 03:19 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: SE:V Tips & Tricks
Perhaps. I'm not sure if the data for a weapon is calculate just once when it becomes available or not. If so, it might be possible to have a random affect like you want.
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September 21st, 2006, 03:31 PM
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Captain
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Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: SE:V Tips & Tricks
Might be neat to have a randomized reasearch amount as well per level...If that is possible.
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September 21st, 2006, 03:35 PM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: SE:V Tips & Tricks
Found another cheat code. Type `REPAIR` to instantly fix a damaged ship.
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September 21st, 2006, 03:51 PM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
Thanks: 1
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Re: SE:V Tips & Tricks
I looked around in the data files. The cheat codes are listed inside MainStrings.txt.
Code:
DC_Main 8 := allsysseen
DC_Main 9 := allempseen
DC_Main 10 := omni
DC_Main 11 := money
DC_Main 12 := research
DC_Main 13 := alltech
DC_Main 14 := fastbuild
DC_Main 15 := nomaint
DC_Main 16 := intel
DC_Main 17 := restoresupplies
DC_Main 18 := collisiongrid
DC_Main 19 := showstats
DC_Main 20 := retrofit
DC_Main 21 := repair
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September 22nd, 2006, 10:15 AM
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Private
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Join Date: Sep 2006
Posts: 48
Thanks: 0
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Re: SE:V Tips & Tricks
Im not sure if this has been mentioned but if you attack an enemy cloaked, you can first switch to the sector view and arrange your ships in position much closer to the enemy before you uncloak and the tactical round starts.
Useful for surrounding a weaker foe before it can run away or run a suicide plague mission from a frigate without giving the enemy a chance to stop it.
Edit : It's also got a seriously cool suprise attack feel to it. Bird of Prey in a Star Trek Mod could be fun.
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September 22nd, 2006, 02:37 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
Thanks: 0
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Re: SE:V Tips & Tricks
SWEET! I never thought of trying that!
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September 22nd, 2006, 02:44 PM
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Private
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Join Date: Sep 2006
Posts: 48
Thanks: 0
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Re: SE:V Tips & Tricks
There's a related bug where if you use the simulator first and then try it you can also move the enemies ships and star bases.
Although your game dies when you go back to system view, cheaters never prosper.
Edit : Right click to spin your ships direction when placing your ships.
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September 22nd, 2006, 03:08 PM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
Thanks: 1
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Re: SE:V Tips & Tricks
More cheat codes, found a bit further down in MainStrings.txt.
`RESTOREMOVE` to give your ship full movement.
`VIEWALLDESIGNS` to see all enemy ship designs.
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September 24th, 2006, 03:13 AM
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Sergeant
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Join Date: Jun 2006
Location: California, The United States of America
Posts: 252
Thanks: 0
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Re: SE:V Tips & Tricks
The scroll over text for the Upgrade button states that a design using a name such as "Attack Ship Mk I" will be upgraded with the name of "Attack Ship Mk II". I tried this and it works as it says. Cool!
*You can even use your own names and you don't even need the "Mk"; just a space and the "I" after your design name. Yes!*
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September 24th, 2006, 03:38 PM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
Thanks: 1
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Re: SE:V Tips & Tricks
How to take control of an A.I. empire and make it human-controlled:
Click the MENU button and then Players. When it asks for the Game Master Password, enter "master".
Now de-select computer control from any of the A.I. empires in the list.
When the newly player-controlled empire's turn comes up, enter "master" as the password in the login prompt.
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