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October 5th, 2006, 08:08 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Atlanta, GA
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
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SP AI definitely still questionable.
I'm surrounded on two sides by Pythium, with about 100 troops in each force and his Pretender leading one of those forces and sitting pretty in his castle. So, I sit and wait as I'm marshalling my troops.
Next thing I know, I've got a "You killed our God!" message.
I check the battle replay and Pythium sent its Father of Serpents... and 8 bodyguards to fight my 120+ Shinuyama army and Pretender? What's up with that?
Definitely still needs some polish. I'm just not sure in what universe the AI thinks that's a good idea...
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October 5th, 2006, 08:44 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: SP AI definitely still questionable.
What were the other settings? Was it easy AI on Aggressive setting?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 5th, 2006, 09:06 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Atlanta, GA
Posts: 488
Thanks: 0
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Re: SP AI definitely still questionable.
Difficult AI. Normal setting.
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October 5th, 2006, 09:15 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: SP AI definitely still questionable.
Perhaps his pretender was supposed to be followed by an army, but the commander leading this army was killed before moving (assassination, magical attack...). Was Pythium the only AI ? If not this suicidal attack may be the result of another AI action.
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October 5th, 2006, 09:21 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: SP AI definitely still questionable.
Frankly, it jibes with what I've seen - sometimes the AI brings a proper army, other times it sends a prophetized warlord with 5 troops against 60-70 barbarians.
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 5th, 2006, 09:37 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: SP AI definitely still questionable.
I think that the problem is it runs like this...
Create ArmyA
Fill ArmyA
Send out ArmyA
The problem seems to be that if most of ArmyA is wiped out in the first couple of provinces, its still ArmyA. And that army gets sent out over and over until its gone.
Its the disband or refill code that seems to be lacking. Im not sure how often it checks its armies trength or rebuilds them.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 5th, 2006, 10:51 PM
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Corporal
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Join Date: Jun 2006
Posts: 199
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: SP AI definitely still questionable.
Killed most of an ulm army.
They routed.
And the next turn the last surviving commander and 15 troops attacked my 5 mages,pretender and 120 troops..
I was a bit confused.
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October 5th, 2006, 11:00 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Atlanta, GA
Posts: 488
Thanks: 0
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Re: SP AI definitely still questionable.
I -was- assassinating commanders in an adjacent province, but it seems strange to me that the AI wouldn't think to maybe bring more than one commander as back-up. ;-)
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October 6th, 2006, 01:28 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: SP AI definitely still questionable.
In my current game, the AI player used Faery Trod to take a forest province right next to my capitol! I don't recall ever seeing the AI use that spell in Dom2. Correct me if I am wrong, but I was impressed. My main armies were rampaging through Arco's lands and readying to siege his capitol when suddenly a hefty chunk of his army was on my doorstep. 
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October 6th, 2006, 02:20 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: SP AI definitely still questionable.
Quote:
JaydedOne said:
I -was- assassinating commanders in an adjacent province, but it seems strange to me that the AI wouldn't think to maybe bring more than one commander as back-up. ;-)
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Of course there are surely some bugs left in the AI, as those are the hardest to track down and squash completely.
But in this case "bringing a back-up commander" wouldn't have helped, as it doesn't work that way, and you should know that, as it works for both AI and human players the same way: Units are moved in squads, and squads are assigned to commanders. If you assassinate a commander on the very same turn as the AI moves its army, the assassination will happen directly before movement.
Therefore the AI wouldn't know about the dead commander before the next turn. And all squads assigned to that commander will be left behind in the movement phase, as there's no way how they could get "auto-transfered" to another commander.
Instead of whining about an AI bug you should congratulate yourself on the perfectly timed assassination!
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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