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October 11th, 2006, 01:34 PM
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Corporal
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Join Date: Nov 2001
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SE5: Armor regeneration
Do you know whether the ability armor regeneration can still be used this way:
Armor Regeneration = The amount of structure points regenerated per combat turn.
1] I add on every "regeneration-able" component a very small Armor Regeneration (1 or maybe 0.001 ?) which will not regenerate during fight because too slow.
2] And then I add one component with very low structure, which have a very big Armor Regeneration.
Would the Armor Regeneration be global and touching every component having the ability (like I remember in SEIV) or will each component only use its own regeneration ability until repaired ?
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October 11th, 2006, 01:36 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: SE5: Armor regeneration
It doesn't work right now.
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October 11th, 2006, 02:08 PM
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Corporal
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Re: SE5: Armor regeneration
Thank you for the answer (also I would prefer another one  )
Is Emissive armor working in latest patch ?
(I read it was not...)
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October 11th, 2006, 02:16 PM
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Second Lieutenant
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Re: SE5: Armor regeneration
What about Organic Armor?
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October 11th, 2006, 02:18 PM
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Corporal
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Re: SE5: Armor regeneration
Quote:
AngleWyrm said:
What about Organic Armor?
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I think Organic Armor is actually using Armor regeneration, and should then not be working...
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October 11th, 2006, 02:46 PM
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National Security Advisor
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Re: SE5: Armor regeneration
Organic Armor, Crystalline Armor, and Emissive armor are not working.
I didn't answer your question because it is not certain yet. The ability used is actually "Component - Regeneration" which I suspect means that any item with the ability can be healed as it was in SE:IV. But I'm not sure since there is no way to test it. 
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October 11th, 2006, 02:51 PM
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Corporal
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Re: SE5: Armor regeneration
Quote:
Captain Kwok said:
I suspect means that any item with the ability can be healed as it was in SE:IV.
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I sure hope it will be, so we can still have "heart" or such organic component boosting the overall regeneration.
same for emissive, hope we can have a small expensive component hidden in the Inner Hull generating the emissive shield subtracting for every incoming damage.
Hopefully it will be corrected in a few patches...
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October 11th, 2006, 02:51 PM
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Corporal
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Re: SE5: Armor regeneration
Quote:
Captain Kwok said:
Organic Armor, Crystalline Armor, and Emissive armor are not working.
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Broken in 1.0, the latest patch (unreleased) or both?
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October 11th, 2006, 02:52 PM
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Corporal
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Join Date: Dec 2000
Location: England
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Re: SE5: Armor regeneration
This bloody better get fixed in the next patch.
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