.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #41  
Old October 31st, 2006, 03:20 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: SE 5 Editor

It should be noted that you do not actually need the iffs to get SE4-like damage at range; just use the damage at range fields (SJ posted an example in another thread).
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #42  
Old October 31st, 2006, 04:32 AM

Devnullicus Devnullicus is offline
Sergeant
 
Join Date: Feb 2001
Location: Belmont, CA USA
Posts: 285
Thanks: 0
Thanked 0 Times in 0 Posts
Devnullicus is on a distinguished road
Default Re: SE 5 Editor

It should, as soon as I get the rest of the functions like "iif" into the editor. For this release, I only implemented the ones used by facilities.txt.

But as long as the formula is a valid mathematical expression, it should work in the editor.
__________________
How's my Programming? Call 1-800-DEV-NULL
Get the Space Empires V Editor and DevnullMod at http://www.devnullsoftware.com/se5
Reply With Quote
  #43  
Old October 31st, 2006, 10:12 AM
President_Elect_Shang's Avatar

President_Elect_Shang President_Elect_Shang is offline
Brigadier General
 
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
President_Elect_Shang is on a distinguished road
Default Re: SE 5 Editor

Quote:
Imperator Fyron said:
It should be noted that you do not actually need the iffs to get SE4-like damage at range; just use the damage at range fields (SJ posted an example in another thread).
Mmm? I’m not using SE4 style damage.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
Reply With Quote
  #44  
Old October 31st, 2006, 02:23 PM

skigrinder skigrinder is offline
Private
 
Join Date: May 2001
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
skigrinder is on a distinguished road
Default Re: SE 5 Editor

This editor will be of great help!!
I've always hated mucking with the text files.

I installed v1.0 (using all defaults) but get the following when I fire up the Editor:

"The application failed to initialize properly...."

Do I need to be in a specific folder when I execute the install procedure?
Did I do something wrong.

Please help.

Also, any chance you'll do something similar for the SEV map files?
Is there any way to include specifications for moons on SEV planets?
I really miss having moons in SEV

Thanx,
skigrinder
Reply With Quote
  #45  
Old October 31st, 2006, 02:40 PM
Combat Wombat's Avatar

Combat Wombat Combat Wombat is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
Thanks: 3
Thanked 3 Times in 3 Posts
Combat Wombat is on a distinguished road
Default Re: SE 5 Editor

Devnull for the editors you need to have it show the iamge that is selected for the component or ship or whatever is being edited.
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

Reply With Quote
  #46  
Old October 31st, 2006, 03:30 PM

Devnullicus Devnullicus is offline
Sergeant
 
Join Date: Feb 2001
Location: Belmont, CA USA
Posts: 285
Thanks: 0
Thanked 0 Times in 0 Posts
Devnullicus is on a distinguished road
Default Re: SE 5 Editor

Quote:
Combat Wombat said:
Devnull for the editors you need to have it show the iamge that is selected for the component or ship or whatever is being edited.
Umm..it does, I thought?
__________________
How's my Programming? Call 1-800-DEV-NULL
Get the Space Empires V Editor and DevnullMod at http://www.devnullsoftware.com/se5
Reply With Quote
  #47  
Old October 31st, 2006, 03:33 PM

Devnullicus Devnullicus is offline
Sergeant
 
Join Date: Feb 2001
Location: Belmont, CA USA
Posts: 285
Thanks: 0
Thanked 0 Times in 0 Posts
Devnullicus is on a distinguished road
Default Re: SE 5 Editor

Quote:
skigrinder said:
I installed v1.0 (using all defaults) but get the following when I fire up the Editor:

"The application failed to initialize properly...."

Do I need to be in a specific folder when I execute the install procedure?

Nope, the installer should set the appropriate registry settings so that when the editor starts up, it knows where to find its data files.

What version of Windows are you using? Do you have the .NET framework 1.1 or greater installed?
__________________
How's my Programming? Call 1-800-DEV-NULL
Get the Space Empires V Editor and DevnullMod at http://www.devnullsoftware.com/se5
Reply With Quote
  #48  
Old October 31st, 2006, 04:01 PM

skigrinder skigrinder is offline
Private
 
Join Date: May 2001
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
skigrinder is on a distinguished road
Default Re: SE 5 Editor

Any way to make the editor work without .NET?

I'm running XP SP2 and have Visual Studio 6.0 installed and don't want to install .NET for fear of messing up a development environment that is critical for an app that I support.

Any ideas?
Am I being paranoid about not installing .NET?
Reply With Quote
  #49  
Old October 31st, 2006, 04:03 PM

Devnullicus Devnullicus is offline
Sergeant
 
Join Date: Feb 2001
Location: Belmont, CA USA
Posts: 285
Thanks: 0
Thanked 0 Times in 0 Posts
Devnullicus is on a distinguished road
Default Re: SE 5 Editor

Nope, it's written in C# and requires .NET. Sorry.
__________________
How's my Programming? Call 1-800-DEV-NULL
Get the Space Empires V Editor and DevnullMod at http://www.devnullsoftware.com/se5
Reply With Quote
  #50  
Old October 31st, 2006, 04:06 PM

Elsemeravin Elsemeravin is offline
Corporal
 
Join Date: Nov 2001
Posts: 148
Thanks: 0
Thanked 0 Times in 0 Posts
Elsemeravin is on a distinguished road
Default Re: SE 5 Editor

When using the facility editor, it does list as variable only [%Amount1%] [%Amount2%] and [%level%].
Would it be possible to add more (there must be more, like the tonnage or structure of the facility isn't it ?)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.