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October 31st, 2006, 04:07 PM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: SE 5 Editor
Quote:
skigrinder said:
Any way to make the editor work without .NET?
I'm running XP SP2 and have Visual Studio 6.0 installed and don't want to install .NET for fear of messing up a development environment that is critical for an app that I support.
Any ideas?
Am I being paranoid about not installing .NET?
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You running support for apps, and you dont have virtural enviroments to run them in. Not sure what the webpage is, but MS has a virtual pc program, that allow you to run programs and OS in a virtual space on your machine, without affecting other parts of the machine and current OS.
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October 31st, 2006, 04:10 PM
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Shrapnel Fanatic
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Re: SE 5 Editor
Quote:
skigrinder said:
Am I being paranoid about not installing .NET?
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The .NET runtime won't interfere with the normal c++ runtime libraries.
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October 31st, 2006, 04:23 PM
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Lieutenant Colonel
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Re: SE 5 Editor
Quote:
Devnullicus said:
Quote:
Combat Wombat said:
Devnull for the editors you need to have it show the iamge that is selected for the component or ship or whatever is being edited.
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Umm..it does, I thought?
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rofl I missed the box in the upper right corner of the first picture  just ignore me
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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October 31st, 2006, 04:24 PM
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Sergeant
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Re: SE 5 Editor
Quote:
Elsemeravin said:
When using the facility editor, it does list as variable only [%Amount1%] [%Amount2%] and [%level%].
Would it be possible to add more (there must be more, like the tonnage or structure of the facility isn't it ?)
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The known variables are not fully fleshed out yet, honestly. For the initial release, I only allowed the variables that were actually used in facilties.txt already. However, if you just type in the variable names you want, it should recognize them as variables.
Also, if you want to get really ambitious, you can add them to the formula wizard's list of possible variables by editing the SE5Editor/Data/consts.txt file and adding any new variable names you want by adding more "ReplacementStringFacility" entries. Do this at your own risk, however, as it will likely get overwritten when I come out with the next version of the editor.
If you have specific variables that make sense for me to add permanently, let me know and I can add them to the list for my next release.
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November 1st, 2006, 09:02 PM
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Re: SE 5 Editor
OK, I'm doing the final steps for the next release of the editor, but I'm thinking that the main page looks awfully..blank.
I'd like to use some snazzy artwork for the main page, but I don't want to use any of the SE V artwork (worried about permission issues) and I have no skill at creating artwork.
Does anyone feel like creating an image I could use for the editor? I'd prefer an image around 800x600, if possible, though any size of 640x480 or greater will do. I would, of course, give full kudos in the credits, readme, etc.
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November 1st, 2006, 09:25 PM
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Lieutenant Colonel
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Re: SE 5 Editor
Would something made from a SEV screenshot be fine? or Do you want something completely original?
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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November 1st, 2006, 09:57 PM
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Sergeant
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Re: SE 5 Editor
Personally, I'd love to use the awesome artwork from SE V, but .. I worry about copyright issues. I've gotten permission from Aaron to use the images from the game data in the modding tool, but I don't know if I'd feel comfortable using the artwork as..well, artwork. A screenshot seems iffy in the copyright dept, too.
So, yeah, I'm thinking something based on SE V, but not from SE V, if that makes sense.
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November 2nd, 2006, 01:42 AM
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Shrapnel Fanatic
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Re: SE 5 Editor
What about simply not including them?
Instead, load up the images from the pictures folder when you start.
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Things you want:
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November 2nd, 2006, 01:46 AM
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Sergeant
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Re: SE 5 Editor
I do already - that's not what I'm talking about. I can certainly load one of the game's images into the main page of the editor (pictures/UI/Dlg_Credits.bmp looks marvelous, in fact!) I don't WANT to do that, however.
Using the component images, etc in order to mod them is one thing. Using the game's artwork to make my program look nicer is another. It's a subtle difference, but one that I'd like to pay attention to.
That said, if no one feels like making some artwork, I can live with that. The main page will just be ... blank. 
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November 2nd, 2006, 04:58 AM
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Captain
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Re: SE 5 Editor
Well if it picks an image from random from the SEV directory of whoevers computer its on, I'm not sure how that can be considered copywrite infringment.
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