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November 7th, 2006, 02:06 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: New Mod: Blood Elves
Quote:
Their missiles will always hit at range 25 or less. ALWAYS. Whatever square they choose to target, they hit.
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That hasnt been my experience. They miss, a lot. I beat them with Nephilim (light armored if at all). So they are accurate, as the elven archers should be (when did you ever see or read about an elf missing with a bow), but they are far from unbeatable. If I were to change the accuracy it would be unthematic and IMHO unneeded. But if you dont like it fell free to modify.
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December 14th, 2006, 10:18 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Re: New Mod: Blood Elves
Version 0.19
Minor graphical changes(ex. Lord Deceiver had a wrong sword). Blood Chalice got 50 regen. Deceiver got a bow(Deceiver's Sting) instead of Vision's Foe which is a crossbow.
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February 6th, 2007, 02:59 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Re: New Mod: Blood Elves
Flytrap's #castledef lowered to 10.
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February 16th, 2007, 04:13 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
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Re: New Mod: Blood Elves
I really like this mod. I'm a little curious why the Vermillon commander disobeys orders and always charges to his death... maybe he's very anxious to get turned into a tree? Changing into trees after death is very cool, especially after reading Orson Scott Card's Speaker for the Dead.
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February 16th, 2007, 06:27 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: New Mod: Blood Elves
Quote:
I'm a little curious why the Vermillon commander disobeys orders and always charges to his death...
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Its a bug.
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February 17th, 2007, 03:40 AM
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Corporal
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Join Date: Jun 2006
Posts: 199
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Re: New Mod: Blood Elves
haha wow this feels like cheating to be honest .
I like the idea of the Nation but wow every things overpowered. Get 50 archers put them way at the back of the map. Put a few decievers in front of em with hold and attack commands. And watch armys be decimated before meele starts
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February 17th, 2007, 11:02 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: New Mod: Blood Elves
I destroyed them, archers and all, on Large maps with both Trade Confederation and Nephilim Empire. Just use alot of heavy cavalry if you are playing against them.
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February 17th, 2007, 01:54 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: New Mod: Blood Elves
Amos has said several times that they aren't balanced for use against vanilla nations - so give them a go against his other nations. Like the two he just mentioned.
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February 17th, 2007, 03:12 PM
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Corporal
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Join Date: Jun 2006
Posts: 199
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Re: New Mod: Blood Elves
ah well if hes not going for any balance then i guess my comments where pointless ;p
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February 17th, 2007, 04:49 PM
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Captain
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Join Date: Feb 2005
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Re: New Mod: Blood Elves
IMHO the best vanilla opponents against Blood Elves are Ulm and Caelum.
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