I just tried to mod the ages of two units, the Arch-Theurg and the Grand Master. Code follows:
Quote:
#selectmonster 42
#maxage 70
#end
#selectmonster 41
#maxage 70
#end
#selectmonster 223
#maxage 75
#end
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For some reason, this only sort of works. The computer takes one look at my code, and changes the starting axe of the Arch-Theurg and Grand Master. So now, not only are they old, they have unnaturally long lifespans. Agggh! I've made it worse. (I was excpecting it to to change lifespan - I just didn't think it would change start age too.) How can I make these units start relatively young? I was planning on doing a mod that removed most of the age related nuisances. (I don't think it's a stupid feature, I just think my favourite races shouldn't be hit so hard
) Suggestions anyone? Or have I done something stupid with my code? Looking over the mod manual, I see three commands: startage, which doesn't seem to be quite what I'm looking for, older, which seems to imply it might take a negative number, in which case it could work, and maxage, which apparently doesn't work.