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  #161  
Old January 21st, 2007, 01:03 AM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: Next Patch to SFTC

Man awesome, your great. I see just what you are talking about. Adding more to the ship won't make it work any better, it just means you are giving up Armor slots to something that will only provide 1 point in damage resistance. The key word is effective.

Do me a favor please; take a look at your strategies when you create a ship. What is the default strategy listed?
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  #162  
Old January 21st, 2007, 02:08 AM

Spectarofdeath Spectarofdeath is offline
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Default Re: Next Patch to SFTC

I think you mis understand what I'm saying. Ok, the DL provides the ship the exp of the most exp ship in the fleet. Now say during the battle this component is destroyed. However, since the player put 2 or 3 on his ship, it would just switch to a different dl so the ship would still provide the exp bonus would it not? In order to neutralize the dl one would have to make sure all the dl destroyed. I'm not sure if this is how you meant to make it or not, (if it is just let me know) but as I recall in the novels ships only had one dl and the loss of it made the ships and the fleet alot less effective.

Edit: Default Strat is optimal firing range.
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  #163  
Old January 21st, 2007, 02:32 AM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: Next Patch to SFTC

Yes you are right on the money, I could restrict them to one per ship with some recoding, or whatever you want to call the modding part. I did understand and I am still tracking with you. Now what I did instead was to restrict it to the armor slots of a ship. I decided to do it this way because a single hit from a weapon doing 10 points of damage would knock out 10 DataLinks (code for them is Z). So you would need to put at least 11 Z in a ship minimum just to survive the first hit and keep the benifit it provides. So that is at least 10 slots (1 slot for a single Z) out of those 11 that you could have spent on armor. And a single slot of armor could have absorbed all that damage. Also when SE5 applies damage it is more likely to apply it to the largest tonnage space taken component. Placing those 11 Z equals 0 tonnage space taken. With that the Z should be one of the last items hit. And given that info you will see multiple occurrences still won't help. Add as many as you want they aren't likely to be hit till the real armor is gone and when they are hit one shot is generally enough to destroy all of them. This changes when you develop the next version of Z.

How about that strategy; what does it say?
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  #164  
Old January 21st, 2007, 02:42 AM
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Default Re: Next Patch to SFTC

instead of editing the last post I wanted to place a new one and make sure you notice it. You will need to start a new game after downloading and placing the file attached here in the SFTC root directory. Answer yes when asked if you want to over right. The Stock strategies are overriding the SFTC strategies and this should fix the problem.

in regards to the next generation of Z, the ones that don't go into Armor slots you still have a valid point. In this case what you are doing is giving up valuable internal slots to multiple copies of a component. Those same slots could be used for weapons and so forth. I value your opinion and would like you to tell me what you would like to see done. #1 leave the component the way it is now? #2 Restrict the component to only one per ship? This will be your personal call and I will implement what you think is best.
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  #165  
Old January 21st, 2007, 03:53 AM

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Default Re: Next Patch to SFTC

Ok, I'll get this installed right away. As far as the new Z,I bow to your infinite wisdom. It's your mod, you should do what you think is right. But since you did ask for my opinion, I would say restrict it to one per ship.
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  #166  
Old January 21st, 2007, 04:15 AM
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Default Re: Next Patch to SFTC

Sure I could have done it the way I wanted to. But how else could I have of shown my appreciation for your help? Besides it's not about me, it never was. If it was both versions of the SFTC would be sitting on my hard drive now and forever. I feel modders have a responsibility to the community. We should build a mod based on our vision. Then shape the mod based on player input. If players ask for too much the modder should say "no; but I will put your idea away for another mod". Another thing I very strongly feel about us modders is the responsibility to aid and even build mods for others. It has taken me a lot of hard work and time to learn how to do this. Some members of the community may not be able to learn because of real life demands or whatever. If members here want a mod and they can describe it AND a modder has free time they should help. Even if its something as simple as "Hay PES I don't like the way the DUC fires can you change it for me?" Something like that is too simple and this community needs to know they can ask! I don't expect everyone to love the SFTC or the SFTC-Lite. It is my dream not yours; however, I don't want anyone to think they can't ask me for help. I may not know all there is, I admit there's a lot left to learn; but I do care!

Ok I'm off my soap box, thanks for listening.

Oh and the change to one per vehicle will be in the next patch.
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  #167  
Old January 21st, 2007, 04:37 AM

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Default Re: Next Patch to SFTC

I did notice that one of the titles for leader of the goverment is president elect. Very subtle. I hear ya on learning how to do this stuff. I can think of basic ideas for things I would like implemented (and most of it I could probably do) but once those math formulas hit me, I might as well go curl into a ball and cry myself to sleep. The thing I really want to do is add more ships, some of the members here (and in other communities) do stuff that is just insane. And this is mod is one of them. Alot of hard work and alot of talent. Now we just need to get you someone to make some shipsets (Come on AT, You know you want to!! lol jk) And as far as Star fire goes, board games were a little before my time which is why I don't know much about the games. But I do know the novels and they've all been great (except the latest, I haven't read it yet). We need to clone DW and have a clone of him for each series, SF, HH, and Dahak.
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  #168  
Old January 21st, 2007, 02:53 PM
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Default Re: Next Patch to SFTC

AT will come around in time. He needs cash for a good program and time to learn. About this same time next year I should have a ship set out and the SFTC will be my target theme for that set. You know if you want any ships added all you need to do is PM me with the which mod you are using or if you are using Stock and an outline of what you would like to see. I will make it for you, you can test, then we can fine tune. Given enough time you may have your own mod.
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  #169  
Old January 21st, 2007, 05:31 PM

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Default Re: Next Patch to SFTC

I'm already using the ST shipset for your mod
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  #170  
Old January 21st, 2007, 06:20 PM
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Default Re: Next Patch to SFTC

I'm using the BSG shipset
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