In my current early age RanDom game that I am playing, the AI has been putting up a hell of a fight. I have not really seen any shortage of the AI opponents using mostly national troops in their armies. I have found some of the god files that still need tweaking, but the current top 4 in my game were Sauromatia, Arcoscephale, Yomi, and Marverni. (I think Marverni is doing so well because they have been rather isolated the entire game and have avoided war with everyone else.) Arcoscephale was using hordes of chariots and Sauromatia's damn archers were a real pain for my poor lobo guards.
Decent scales, a fairly large province to player ratio, and a little boost to the god via items does wonders.
Sauromatia:
Code:
#god 4 269 -- Sauromatia WYRM
#comname "Oods"
#clearmagic
#additem "Horror Helmet" -- head slot
#additem "Spirit Helmet" -- head slot
#additem "Amulet of Antimagic" -- misc slot
#additem "Ring of Regeneration" -- misc slot
#dominionstr 4 10
#scale_lazy 4 -1
#scale_death 4 -1
#scale_unluck 4 -3
#scale_unmagic 4 -1
-- 14 points left if we were dormant...
Arcoscephale:
Code:
#god 0 156 -- Arcoscephale CYCLOPS
#comname "Theawa"
#clearmagic
#mag_fire 4
#mag_earth 5
#additem "Shield of Gleaming Gold" -- hand slot
#additem "Frost Brand" -- hand slot
#additem "Horror Helmet" -- head slot
#additem "Copper Plate" -- body slot
#additem "Birch Boots" -- feet slot
#additem "Girdle of Might" -- misc slot
#additem "Amulet of Missile Protection" -- misc slot
#dominionstr 0 10
#scale_chaos 0 -2
#scale_lazy 0 -1
#scale_death 0 -2
#scale_unmagic 0 2
-- 4 points left if we were dormant...
Yomi:
Code:
#god 19 1345 -- Yomi CELESTIAL GENERAL
#comname "Eof"
#clearmagic
#mag_air 6
#mag_earth 9
#additem "Sword of Swiftness" -- hand slot
#additem "Lucky Coin" -- hand slot
#additem "Winged Helmet" -- head slot
#additem "Chain Mail of Displacement" -- body slot
#additem "Birch Boots" -- feet slot
#additem "Bag of Winds" -- misc slot
#additem "Girdle of Might" -- misc slot
#dominionstr 19 8
#scale_chaos 19 -3
#scale_lazy 19 3
#scale_unluck 19 1
#scale_unmagic 19 2
-- 7 points left if we were dormant...
Marverni:
Code:
#god 3 158 -- Marverni ORACLE
#comname "Ofemi"
#clearmagic
#mag_astral 4
#additem "Clam of Pearls" -- misc slot
#additem "Crystal Coin" -- misc slot
#additem "Amulet of Antimagic" -- misc slot
#additem "Spell Focus" -- misc slot
#dominionstr 3 7
#scale_chaos 3 -3
#scale_lazy 3 -3
#scale_death 3 -2
#scale_unmagic 3 -3
-- 10 points left if we were dormant...
Notice that 3 of the 4 have positive order scales, none have death scales, and the only one with low production scales is Yomi.
There does appear to be a problem however. I strongly suspect that using #god breaks the AI's ability to "call god". I have lain siege to three AI capitals for very extended periods of time when I knew their god had been killed, and they never made another appearance. Is this a known bug or just luck on my part?