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				October 3rd, 2007, 02:47 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Sep 2007 
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				 hydra production bug? 
 In a SP game I conquered the capital of MA pythium.
 I can produce my (MA ermor) units in that fortress, the indie units and the smallest flavor of hydra (produced by the special pythium structure.. normally I cannot build the race specific units when taking capitols I think
 
 am I wrong? is this intentional? is this a bug?
 
				__________________ 
				Want a blend of fantasy  and sci-fi ? Try the total conversion Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the Dragons, Magic Incarnate  nation. 
New and different undead nation? Try Souls of Shiar . Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map Gang Wars .
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				October 3rd, 2007, 02:49 PM
			
			
			
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 General |  | 
					Join Date: Aug 2003 Location: Sweden 
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				 Re: hydra production bug? 
 Intentional. |  
	
		
	
	
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				October 3rd, 2007, 02:50 PM
			
			
			
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 Major General |  | 
					Join Date: Jan 2004 Location: Columbus, OH 
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				 Re: hydra production bug? 
 I noticed that MA Emor's capital lets you produce fire/blood mages and gryphon riders. If I were playing differently, I would think this is a huge boon.
 Jazzepi
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				October 3rd, 2007, 02:54 PM
			
			
			
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 Sergeant |  | 
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				 Re: hydra production bug? 
 
	Quote: 
	
		| Jazzepi said: I noticed that MA Emor's capital lets you produce fire/blood mages and gryphon riders. If I were playing differently, I would think this is a huge boon.
 
 Jazzepi
 
 |  You always get the local/natural population type, in addition to your own troops, when you conquer an enemy fortress (just as you do when building a fortress).  It looks like you got red amazons as the local poptype, it's not from Ermor specifically.
 
It is a little odd that you get natural poptype recruitment from everywhere except  your own capital.  But it seems an unavoidable balance issue; if you got a random indep population at your starting fortress, some nation/poptype combos could provide a serious bonus at game start. |  
	
		
	
	
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				October 3rd, 2007, 02:55 PM
			
			
			
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 Major General |  | 
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				 Re: hydra production bug? 
 Well, that's strange.
 So whenever you conquer someone else's capital, you gain the ability to produce local population types that they didn't have access to?
 
 Jazzepi
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				October 3rd, 2007, 03:42 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: hydra production bug? 
 
	Quote: 
	
		| Jazzepi said: Well, that's strange.
 
 So whenever you conquer someone else's capital, you gain the ability to produce local population types that they didn't have access to?
 
 Jazzepi
 
 |  They are greatful to their liberators and ready to sign up for your armies.  
				__________________In strait places gar keep all store,
 And burn the plain land them before:
 Then shall they pass away in haste,
 When that they find nothing but waste...
 
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				October 3rd, 2007, 04:36 PM
			
			
			
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 Lieutenant General |  | 
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				 Re: hydra production bug? 
 why is this specific one intentional? it seems a bit strange IMHO. are there more like this? 
				__________________ 
				Want a blend of fantasy  and sci-fi ? Try the total conversion Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the Dragons, Magic Incarnate  nation. 
New and different undead nation? Try Souls of Shiar . Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map Gang Wars .
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				October 3rd, 2007, 07:20 PM
			
			
			
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 Corporal |  | 
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				 Re: hydra production bug? 
 You can't ever recruit any enemy national troops from their capital or otherwise.
 You can always recruit independent forces from any captured territory, including an enemy capital.
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				October 4th, 2007, 03:23 AM
			
			
			
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 Lieutenant General |  | 
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				 Re: hydra production bug? 
 I can produce my (MA ermor) units in that fortress, the indie units and the smallest flavor of hydra (produced by the special pythium structure.. normally I cannot build the race specific units when taking capitols I think
 am I wrong? is this intentional? is this a bug?
 
 Shuma.. please reread what I posted above (how I started the thread .. then compare with what you said.. and then wonder why I ASK IF IT"S a BUG
 
 --> In my game I can produce one of the enemy national troops (the smallest of the 3 hydra's of pythium)
 --> KO says it's intended.. I wonder why this is an exception to the rule you mention (and the rule I know)
 
				__________________ 
				Want a blend of fantasy  and sci-fi ? Try the total conversion Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the Dragons, Magic Incarnate  nation. 
New and different undead nation? Try Souls of Shiar . Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map Gang Wars .
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				October 4th, 2007, 03:39 AM
			
			
			
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 Lieutenant Colonel |  | 
					Join Date: Nov 2005 Location: Lund, Sweden 
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				 Re: hydra production bug? 
 It's not an exception to any rule, it is a reflection of what the developer felt was right at the time (and still feel i believe). 
Oh, here is the explanation:
http://www.shrapnelcommunity.com/thr...107&Forum=f187 
Scroll down a bit. |  
	
		
	
	
	
	
	
	
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