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				March 8th, 2002, 04:36 AM
			
			
			
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 Captain |  | 
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				 Question on Ministers? 
 What files does the game use when Individual and/or Global Ministers are turned on? I would liketo tweak them a bit. 
				__________________All that is gold does not glitter,
 Not all those who wander are lost;
 The old that is strong does not wither,
 Deep roots are not reached by the frost.
 
 
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				March 8th, 2002, 04:56 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: Question on Ministers? 
 Depends. If you selected "AI from race" in your setup screen, it will use the AI in /pictures/(racename). If that doesn't exist, or you selected the other option, it will use the generic AI files from the AI folder.
 Phoenix-D
 
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				Phoenix-D
 
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation. 
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				March 8th, 2002, 04:59 AM
			
			
			
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				 Re: Question on Ministers? 
 Generic as in Default_ etc.? 
				__________________All that is gold does not glitter,
 Not all those who wander are lost;
 The old that is strong does not wither,
 Deep roots are not reached by the frost.
 
 
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				March 8th, 2002, 05:08 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: Question on Ministers? 
 Right.
 Phoenix-D
 
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				Phoenix-D
 
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation. 
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				March 8th, 2002, 05:15 AM
			
			
			
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 Captain |  | 
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				 Re: Question on Ministers? 
 OK - Next question is how to get AI to build WP's, Sat's and other defensive units, but not ships. Also WTF is AI State? 
				__________________All that is gold does not glitter,
 Not all those who wander are lost;
 The old that is strong does not wither,
 Deep roots are not reached by the frost.
 
 
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				March 8th, 2002, 07:12 PM
			
			
			
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 General |  | 
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				 Re: Question on Ministers? 
 AI State is sort of an overall situation stategy; for example, at the beginning of the game, the AI state will be Exploration.
 How the AI State changes is hardcoded, and there isn't currently a way to find out what the current state is; you just have to guess from what the AI is building and researching.
 
				__________________Cap'n Q
 
 "Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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				March 8th, 2002, 09:06 PM
			
			
			
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				 Re: Question on Ministers? 
 Hey, does anyone know how to make the AI analyze captured ships?  Are there values that dictate how often they do this?  Is it even possible? 
				__________________I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
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				March 8th, 2002, 10:03 PM
			
			
			
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				 Re: Question on Ministers? 
 Doubt it. 
				__________________Let the game begin!
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				March 10th, 2002, 12:07 AM
			
			
			
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				 Re: Question on Ministers? 
 Most of the time the Ai state is "defense, short term". The AI will not analyse ships. As odd as it sounds that is good. If the AI would analyse ships, it would mix up the intended research path and you could end up with dreadnoughts in turn 40 with anti-proton-beams level 1 up to turn 200 where the Ai will eventually research the next level of anti-proton-beams.
 [ 10 March 2002: Message edited by: [K126]Mephisto ]
 
				__________________For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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				March 11th, 2002, 04:58 AM
			
			
			
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				 Re: Question on Ministers? 
 Interesting.  That does foul up my plan for a Borg mod.  Guess I'll just have to have two different Versions, an accurate one for players and a more spoonfed one for the AI. 
				__________________I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
 -Albert Einstein
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