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				October 24th, 2007, 09:46 PM
			
			
			
		  
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				Missing Wishes
	
			 
             
			
		
		
		
		 
  With all of the insane things you can wish for, these should be included: 
 
 1. Wings-This would give the unit the fly ability and a map move of 3. This would also allow immobile pretenders to move. 
 
 2. Immortality 
 
 3. Recuperation 
 
 4. Heroic Ability(random). 
		
	
		
		
		
		
		
		
			
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				October 25th, 2007, 03:15 AM
			
			
			
		  
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				Re: Missing Wishes
			 
             
			
		
		
		
		The first three of those would be very difficult, if not impossible to do, since said abilities are properties of the monster type (ID numbers in the DB) rather than the individual unit (unique identifiers that are not visible). The fourth one could work, since it works like magic paths, which are specific to the individual unit and which is why e.g. mages with randoms retain the random picks from turn to turn. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 25th, 2007, 03:23 AM
			
			
			
		  
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				Re: Missing Wishes
			 
             
			
		
		
		
		 
I think you can already do the 4th one by wishing for experience... which I believe gives you 1000 experience.  And this much experience will provide a heroic ability 99.9% of even long lasting SP games. 
		
	
		
		
		
		
		
		
			
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				October 25th, 2007, 03:56 AM
			
			
			
		  
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				Re: Missing Wishes
			 
             
			
		
		
		
		'The first three of those would be very difficult, if not impossible to do....' 
 
 
If we can put a man on the moon, then........ 
		
	
		
		
		
		
		
		
			
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				October 25th, 2007, 04:08 AM
			
			
			
		  
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				Re: Missing Wishes
			 
             
			
		
		
		
		If you're willing to provide the money and resources, why not? But with the current resources, it just won't work. You would need several forms for each unit (basic, with the three abilities separately and also in combinations) and that's not going to happen. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 25th, 2007, 04:46 AM
			
			
			
		  
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				Re: Missing Wishes
			 
             
			
		
		
		
		If you wish for power it boosts your stats right? 
 
So you can alter some things which are set to the monster ID type. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 25th, 2007, 07:00 AM
			
			
			
		  
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				Re: Missing Wishes
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Sombre said: 
If you wish for power it boosts your stats right? 
 
So you can alter some things which are set to the monster ID type.  
			
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 Yes, it does, but those stats, once the monster is recruited, are tied to the individual unique id that we can't see.
 
Things tied to monster type ID - Base stats
 
- special abilities of the monster type
 
- base values of variable special abilities that are affected by external factors (e.g. fear is affected by Death magic)
 
- base magic paths
 
- random path selection
 
- sprites
 
- possible special, hardcoded scripted  behavior (e.g. lammashta)
 
 
Things tied to unique ID - individual unit stats after recruitment, including modifications due to external factors
 
- experience
 
- afflictions and their effects
 
- magic paths after recruitment, including realized randoms
 
- heroic abilities (including any monster special abilities such as fear, awe, standard or reinvigoration that are gained from such)
 
- abilities modified by existing other attributes (e.g. fear and Death magic, leadership and magic etc)
 
- abilities created by other existing attributes (e.g. supply bonus from Nature magic)
 
 The only mechanisms I know of adding fixed special abilities to units is via heroic abilities or items. As far as I know, no such mechanics exist that it could be done via spell effect, though DrPraetorious is probably better equipped to confirm that. If there is a spell effect that can replicate a specific heroic ability such as battle bellow, legendary cruelty, awe or otehr such, that could theoretically be used if the relevant condition forks are added to wish code.
 
When dealing with wishes and unit boosts, you need to keep a clear distinction between what affects a specific unit and what affects the entire type and how the existing mechanics are tied to that.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 25th, 2007, 11:27 AM
			
			
			
		  
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				Re: Missing Wishes
			 
             
			
		
		
		
		
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				Edi said: 
The only mechanisms I know of adding fixed special abilities to units is via heroic abilities or items.   
			
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 Perhaps Dominions_4 will have hidden item slots for units where a ritual spell will place a hidden item into one of the slots and provide the unit with the special ability/trait.  Ideally Dominions_4 will have modding of items and hidden items for greater diversity in the game.  Unfortunately we'll have to wait for Dominions_4 which is 4 years away in the best case scenario.  
		
	
		
		
		
		
		
		
			
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				October 25th, 2007, 12:22 PM
			
			
			
		  
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				Re: Missing Wishes
			 
             
			
		
		
		
		You can always pay them to rewrite whole database system so it can include many more things    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 25th, 2007, 01:15 PM
			
			
			
		  
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				Re: Missing Wishes
			 
             
			
		
		
		
		
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				Zeldor said: 
You can always pay them to rewrite whole database system so it can include many more things    
			
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 Unfortunately Illwinter has been quoted as saying they wouldn't know what to do with money.  I provided a response with a great list of suggestions so hopefully after reading the suggestions they're more interested in money.  
		
	
		
		
		
		
		
		
			
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