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  #91  
Old March 26th, 2002, 05:13 AM
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Default Re: Proportions Mod: Multiplayer anyone?

Ok. I'll try to post a 1.6 shortly, so people can start sending in their empire files. I won't actually start without anyone who's said they want to play. I'll start as soon as we get everyone's emp files, but won't start automatic turns until someone gets the first turn in, so the first turn probably won't be processed before the 1st, then.


Current players and ship sets:

Arak Koba (Addisian Empire)
Dogscoff (Space Valkyries)
Gorgo (Terrans)
Osweld (seorfleet)
PsychoTechFreak (Species 8472)
PvK (something you guys don't choose)
Krsq (ship set?)
Imperator Fryon (Vorlons)
Rollo (Space Vikings)


quote:

Arak wrote, a while ago:

I have been wanting to use the Addisian Empire shipset from Version 1.49. I don't know if it has been updated yet at PBW.



It's easy to upload a new ship set at PBW, with whatever ship set variant you want.


PvK
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  #92  
Old March 26th, 2002, 10:41 AM
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Default Re: Proportions Mod: Multiplayer anyone?

Work on the Space Valkyries is coming along nicely. I should be able to post my shipset and .emp on the 29th (Friday).

Are we starting the game under 1.5.2 or 1.6?
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  #93  
Old March 26th, 2002, 03:44 PM

Arak Koba Arak Koba is offline
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Default Re: Proportions Mod: Multiplayer anyone?

I am actually going to use the revised Addisian shipset. I just uploaded it to PBW along with a revised Taiidan shipset.

These sets are only slightly rearranged, but don't have any .emp or .txt files in them, so there won't be any conflict with Gold.

If you already do have the original Addisian shipset, however, it won't really matter and you shouldn't have to download the revision; you just won't see EXACTLY the same thing as me.
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  #94  
Old March 26th, 2002, 06:56 PM

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Default Re: Proportions Mod: Multiplayer anyone?

Are there still any openings for this game? I'd LOVE to play in a Proportions game, and the AI just isn't a huge challenge - and it doesn't appear to be available on PBW right now. So, if there's still room, sign me up!
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  #95  
Old March 26th, 2002, 08:28 PM
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Default Re: Proportions Mod: Multiplayer anyone?

Cargus10, yes, please do join in! Let us know what ship set you'll be using. We mean to start about the 30th.


quote:
Originally posted by dogscoff:
...
Are we starting the game under 1.5.2 or 1.6?



We'll start with Proportions 1.6, which I hope to release tonight or tomorrow.

By the way, the game will upgrade to the first Gold patch when it is released, and any patches for problems found in 1.6. If there will be a 1.7 (meaning balance is changed or important things added) then we'll take a vote on whether to move the PBW game to it or not.

PvK
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  #96  
Old March 27th, 2002, 03:03 AM

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Default Re: Proportions Mod: Multiplayer anyone?

Great! I'll be using the ConFed shipset (from PBW). I'll look for 1.6 eagerly!

I may have missed this in the long thread, but how many racial points will we have to spend?
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  #97  
Old March 27th, 2002, 03:32 AM
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Default Re: Proportions Mod: Multiplayer anyone?

3000 points.
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  #98  
Old March 27th, 2002, 09:41 AM
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Default Re: Proportions Mod: Multiplayer anyone?

PvK, could we reconsider the quadrant size ? This morning I have done a quick and dirty count with ancient race, medium based on 100 comes up with about 40 systems, 26 of them are just eye-candy, black-holes and so forth. If we are 10 or 11 players, this would be very tight in space. Maybe it should not be large, I propose medium based on 250 or similar.
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  #99  
Old March 27th, 2002, 11:53 AM
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Default Re: Proportions Mod: Multiplayer anyone?

Yes, although I think we'll use the new sidereal type as seen in 1.5.3 (just posted). It has far fewer planetless systems, although there are fewer planets per system. I think we may want to go with Large after all, because we have about ten players now.

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  #100  
Old March 28th, 2002, 01:22 AM

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Default Re: Proportions Mod: Multiplayer anyone?

"26 of them are just eye-candy, black-holes and so forth"

I'm thinking anythink that can kill your ships isn't eye-candy And in some mods (this one as well I think) black holes are an early barrier to colonization because your colony ships are just too slow to get past them.

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