|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				December 17th, 2007, 10:25 PM
			
			
			
		 |  
	| 
		
			
			| 
 First Lieutenant |  | 
					Join Date: May 2007 
						Posts: 674
					 Thanks: 7 
		
			
				Thanked 15 Times in 10 Posts
			
		
	      |  |  
    
	| 
				 Re: Build Your SC Arena Competition! 
 Why not send us the turn before set up, so we can run the battles on our own machines as many times as we would like? |  
	
		
	
	
	| 
			
			 
			
				December 17th, 2007, 10:28 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Jun 2003 Location: az 
						Posts: 3,069
					 Thanks: 41 
		
			
				Thanked 39 Times in 28 Posts
			
		
	      |  |  
    
	| 
				 Re: Build Your SC Arena Competition! 
 
	Quote: 
	
		| Potatoman said: Is anyone opposed to another, final arena tournament? Or has interest in this contest been exhausted?
 
 |  I'm ready for a new tournament... preferably the 5 magic path limit, but either way is good!
				__________________There can be only one.
 |  
	
		
	
	
	| 
			
			 
			
				December 17th, 2007, 10:51 PM
			
			
			
		 |  
	| 
		
			|  | 
 First Lieutenant |  | 
					Join Date: Aug 2007 Location: Honolulu HI 
						Posts: 785
					 Thanks: 2 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Build Your SC Arena Competition! 
 I would like to see a rerun of this one, then a new one with diffrent combatants. 
				__________________Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
 |  
	
		
	
	
	| 
			
			 
			
				December 17th, 2007, 11:12 PM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Sep 2003 Location: The Urban Wilderness 
						Posts: 258
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Build Your SC Arena Competition! 
 Ok, I still have energy to run another round. I do like the 5 path rule, however, and I'd like to let the people who wanted to play in the first contest but didn't have time to send a combatant in (like Jazzepi) participate, so I favor having a semi-new batch of combatants.
 All combatants would have a maximum of 5 path levels to work with. You may choose chassis with more than 5 magic levels (ie Djinn), but I would be mod it down to a total of 5 for the combat (including empowerment; you would need to specify which levels it keeps.) All of the other rules from contest 1 would be unchanged.
 
 People could choose to update/replace their combatants by sending me private messages with their builds, or leave them unchanged. Combatants that are left unchanged may lose magic paths in excess of 5, however.
 
 I won't have time for the contest until the weekend, however. So it'd be run Saturday or Sunday night, probably.
 
 Edit: To clarify, you have 5 maximum paths. You still only get 3 empowerments.
 |  
	
		
	
	
	| 
			
			 
			
				December 17th, 2007, 11:48 PM
			
			
			
		 |  
	| 
		
			
			| 
 First Lieutenant |  | 
					Join Date: May 2007 
						Posts: 674
					 Thanks: 7 
		
			
				Thanked 15 Times in 10 Posts
			
		
	      |  |  
    
	| 
				 Re: Build Your SC Arena Competition! 
 Suggestion:  Pretender battle-off.  You can use pretender points, with an AWAKE pretender and NEUTREL scales.  Any mobile pretender can be used.
 -Balances out spell casters with combat pretenders.  Hurray for titans and such!  They might get a chance.
 |  
	
		
	
	
	| 
			
			 
			
				December 17th, 2007, 11:48 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Jun 2003 Location: az 
						Posts: 3,069
					 Thanks: 41 
		
			
				Thanked 39 Times in 28 Posts
			
		
	      |  |  
    
	| 
				 Re: Build Your SC Arena Competition! 
 
	Quote: 
	
		| Potatoman said: All combatants would have a maximum of 5 path levels to work with. You may choose chassis with more than 5 magic levels (ie Djinn), but I would be mod it down to a total of 5 for the combat (including empowerment; you would need to specify which levels it keeps.) All of the other rules from contest 1 would be unchanged.
 
 
 |  Sounds good! 
Most participants will need to change/update the magic paths on their SC.
				__________________There can be only one.
 |  
	
		
	
	
	| 
			
			 
			
				December 18th, 2007, 12:11 AM
			
			
			
		 |  
	| 
		
			
			| 
 Sergeant |  | 
					Join Date: Oct 2003 
						Posts: 262
					 Thanks: 1 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Build Your SC Arena Competition! 
 I would also add that none of the SCs should be actual Pretenders.  A Pretender chassis is fine but not the actual role with it's extra HPs and immunity to enslavement. |  
	
		
	
	
	| 
			
			 
			
				December 18th, 2007, 12:37 AM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Jun 2003 Location: az 
						Posts: 3,069
					 Thanks: 41 
		
			
				Thanked 39 Times in 28 Posts
			
		
	      |  |  
    
	| 
				 Re: Build Your SC Arena Competition! 
 
	Quote: 
	
		| Wick said: I would also add that none of the SCs should be actual Pretenders.  A Pretender chassis is fine but not the actual role with it's extra HPs and immunity to enslavement.
 
 |  I noticed the same... and agree. 
   SC   vs   SC
				__________________There can be only one.
 |  
	
		
	
	
	| 
			
			 
			
				December 18th, 2007, 02:35 AM
			
			
			
		 |  
	| 
		
			
			| 
 Brigadier General |  | 
					Join Date: Oct 2006 Location: Northern Ireland 
						Posts: 1,923
					 Thanks: 2 
		
			
				Thanked 5 Times in 5 Posts
			
		
	      |  |  
    
	| 
				 Re: Build Your SC Arena Competition! 
 I feel kind of silly here, but where is the actual turn file? I can't seem to find it. |  
	
		
	
	
	| 
			
			 
			
				December 18th, 2007, 06:36 AM
			
			
			
		 |  
	| 
		
			|  | 
 Major |  | 
					Join Date: Oct 2006 Location: Bern, Switzerland 
						Posts: 1,109
					 Thanks: 14 
		
			
				Thanked 17 Times in 14 Posts
			
		
	      |  |  
    
	| 
				 Re: Build Your SC Arena Competition! 
 
	Quote: 
	
		| Shovah32 said: I feel kind of silly here, but where is the actual turn file? I can't seem to find it.
 
 |  It should be attached to the post with the rooster, i suspect that potatoman while editing the post has removed the attachment.
 
Also, i have sent my improved variant to battle, and im very interested, in how it will do. |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |