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March 1st, 2008, 11:40 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Random Questions
Not really, unless you want to hand your fleet operations over to the Fleets Minister. Just as easy to hit "N" after you create a fleet to name to something different.
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March 2nd, 2008, 12:21 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Random Questions
Only if you want to cede all control over fleet management to the AI minister.
EDIT:
Aargh, stupid forum not taking me to the last page first...
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March 2nd, 2008, 03:14 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
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Re: Random Questions
Stuff like that can happen with only one post on the new page.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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March 8th, 2008, 06:53 PM
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Corporal
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Join Date: Jul 2007
Posts: 115
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Random Questions
I'm playing the balance mod with the FQM data files, and I have a planet with 3300 facility space. I thought it wasn't possible to have facility space that end in odd numbers.
Any thoughts? Is there a racial that allows extra facility space?
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March 8th, 2008, 07:03 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Random Questions
It's possible in stock if you have the Advanced Storage Techniques racial trait, but the Balance Mod's version of that trait does not increase facility space. Is it possible you've overwritten some of the BM's data files? BM data files usually have "Captain Kwok's Balance Mod" in the title of the data file, it might be worthwhile to check racialtraits.txt in the BM's data folder to see if that's the case.
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March 8th, 2008, 07:12 PM
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Corporal
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Join Date: Jul 2007
Posts: 115
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Random Questions
I found out that FQM gives random planets certain abilities, like bonus research or space.
Onto something else!
I like to retrofit but I have to remove the ship from the fleet in order to retrofit it. Am I losing the fleet xp, or does it not matter as long as the fleet has a ship left?
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March 8th, 2008, 07:27 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
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Re: Random Questions
If it's like SEIV, the second.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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March 8th, 2008, 08:30 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Random Questions
As long as the fleet is not destroyed or disbanded, its bonus will apply to any ship in the fleet.
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March 9th, 2008, 06:28 AM
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Corporal
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Join Date: Jul 2007
Posts: 115
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Random Questions
Is there anyway to show close the fleet is to leveling up?
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March 9th, 2008, 11:43 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Random Questions
These are the experience point amounts required to reach level along with the bonuses to attack and defense:
Code:
Ship Experience:
Level Xp Pts Atk Def
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Recruit 0 0 0
Trained 1000 2 1
Regular 2000 4 2
Veteran 5000 6 3
Elite 10000 8 4
Legendary 15000 10 5
Fleet Experience:
Level Xp Pts Atk Def
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Recruit 0 0 0
Trained 5000 2 1
Regular 10000 4 2
Veteran 25000 6 3
Elite 50000 8 4
Legendary 75000 10 5
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