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  #1  
Old March 31st, 2002, 04:52 PM

MKSheppard MKSheppard is offline
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Default New Mod....GREAT NAVAL BATTLES 1.1 coming out soon.



The pic has to be changed to Version 1.1 first, and
I need to implement drones into the game...

So you ask, where is V 1.0?

It was my private mod for SE IV, and I've spent
a lot of time carefully refining and balancing
this mod, striving for a World War II Naval Feel,
with such weapons mounts as:

HEAVY DOUBLE TURRET

HEAVY TRIPLE TURRET

More info to come as I work out the final release
of this mod...

PS - It will be released with no AI for PBEM play,
and v1.2 will add a few AI files to work with
this mod.

[ 31 March 2002: Message edited by: MKSheppard ]

[ 31 March 2002: Message edited by: MKSheppard ]

[ 31 March 2002: Message edited by: MKSheppard ]

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  #2  
Old April 1st, 2002, 01:50 AM

Subspace Cruiser Subspace Cruiser is offline
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Default Re: New Mod....GREAT NAVAL BATTLES 1.1 coming out soon.

ok
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  #3  
Old April 1st, 2002, 01:50 AM

Subspace Cruiser Subspace Cruiser is offline
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Default Re: New Mod....GREAT NAVAL BATTLES 1.1 coming out soon.

ok
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  #4  
Old April 1st, 2002, 02:02 AM
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Default Re: New Mod....GREAT NAVAL BATTLES 1.1 coming out soon.

Sounds kewl...
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  #5  
Old April 1st, 2002, 09:57 PM
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Default Re: New Mod....GREAT NAVAL BATTLES 1.1 coming out soon.

Well it sounds like you've done a lot of work! what else can you tell us, to sort of whet the apetite?

Did you replace space with ocean? Planets with islands? Or is it a naval "feel" but in space?
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  #6  
Old April 2nd, 2002, 12:06 AM

MKSheppard MKSheppard is offline
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Default Re: New Mod....GREAT NAVAL BATTLES 1.1 coming out soon.

quote:
Originally posted by jimbob:
Well it sounds like you've done a lot of work! what else can you tell us, to sort of whet the apetite?

Did you replace space with ocean? Planets with islands? Or is it a naval "feel" but in space?



More of a naval "feel" in space, with weapons
corresponding to turret types found in those
battleships from the 1906-1945 era.

Here's a full list of all the component enhancements in the mod, with additional
details showing you the "low end" of my
naval component enhancement mod, compared
to the "high end".

If the component enhancement has an asterisk
next to it, it means I borrowed it from a
mod by a different author.

Component Enhancements:

Normal Double Turret (25% more tonnage, but 2x more firepower than normal mount)

Medium Double Turret

Medium Triple Turret

Medium Quadruple Turret

Heavy Double Turret

Heavy Triple Turret

Heavy Quadruple Turret (3x the tonnage of normal
mount, but 1,600% more damage than normal!)

*****************

The Naval Turret Mod repeats for Starbases

******************

*High Yield Missiles

Heavy Fighter Mount

*Keel Mount

*Planetoid Core Mount

*Satellite Stabilizer Mount

*Satellite Siege Mount

*Premium Components

*Durable Components

*Budget Priced Components

*Normal Components

Elite Unit

*******************************************

New Vehicle Types

Most of the original vehicles in SE IV have
undergone tweaking, to make smaller ships
more capable of dealing out whoop ***, and
bigger ships have been changed so that
for example, a battleship will cost you
about 40,000 minerals just for the base
hull, representing the enormous influence
and prestige that these types of ships
held from 1906 to 1945


Stealth Destroyer

Escort Carrier

*Battlemoon

*Ark Ship (beefed up colony ship)

*Heavy Bomber

Stealth Fighter

Orbital Platform (Blurs the line between satellites and starbases)

*Prospector (mining ship with low maint. cost)

*Exploiter (see above)

*Mining Outpost (see above)

*******************

TROOPS

I totally tore out the guts of the ground
combat system...you now no longer have
"small troops," "medium troops", or
"large troops" but:

Battalion

Regiment

Division

Corps

Army

representing your units, with "Elite" and "Conscript" units allowing you to make badass
assault troops for storming planets, and
conscripts for garrison troops.

I also implemented a quasi-newtonian system
independently of Pirates and Nomads...

MORE WILL BE REVEALED LATER...

[ 01 April 2002: Message edited by: MKSheppard ]

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  #7  
Old April 2nd, 2002, 06:53 AM

MKSheppard MKSheppard is offline
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Default Re: New Mod....GREAT NAVAL BATTLES 1.1 coming out soon.

Added the following:

CONSCRIPT UNIT component mount...

I also finished porting over the new combat system
from my regular SE IV copy...

In this mod, a single battalion, or even 2 of
them, are enough to conquer a homeworld...so you
have to have a sizeable army in the field
and on your planets at all times, to prevent
invasions...which are much easier in this mod...

EDIT:

And yes, your first troop size upon
researching the required fields
is a BATTALION...so if you get lazy and
slack on home defense, expect to get invaded...

[ 02 April 2002: Message edited by: MKSheppard ]

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  #8  
Old September 6th, 2002, 01:20 AM
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Default Re: New Mod....GREAT NAVAL BATTLES 1.1 coming out soon.

Does Mark still visit this forum? This sounded like a really cool mod, and Im wondering if it was ever finished. I would like to see v1.1, if it is/was ever released.
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  #9  
Old September 7th, 2002, 04:08 AM

Taz-in-Space Taz-in-Space is offline
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Default Re: New Mod....GREAT NAVAL BATTLES 1.1 coming out soon.

I'm with you on this one Puke! Either this Mod or one that is a true naval conVersion.

Imagine: Warppoints are whirlpools (no need to change graphic)
Planets become islands
Nebula become fog banks
Cloaked ships are subs
Planet destroyers are nuke warheads
Black holes are sargasso seas
etc etc etc...

Only wish I had time (and talent) to do this...

(But since I just got Morrowind and AoW2...
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