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April 2nd, 2008, 10:32 AM
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Second Lieutenant
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Join Date: Feb 2007
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Re: Routing Mechanics
On a side note, if I were immortal and occasionnaly put into such danger that I might die again, I'd try to die every few months so I can be sure that I'm properly trained to handle pain.
Also, I would use "dying" to get back home faster.
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April 2nd, 2008, 12:02 PM
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Second Lieutenant
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Join Date: Dec 2003
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Re: Routing Mechanics
Quote:
kasnavada said:
On a side note, if I were immortal and occasionnaly put into such danger that I might die again, I'd try to die every few months so I can be sure that I'm properly trained to handle pain.
Also, I would use "dying" to get back home faster.
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*Imagines a small pile of ex-Kasnavadas choking up the entrance of the local pub*
Immortality. Home is just a suicide away. 
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April 2nd, 2008, 01:33 PM
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Sergeant
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Join Date: Jun 2007
Location: Atlanta, GA
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Re: Routing Mechanics
He wasn't beserk or immortal. Just wearing ring of the fish, luck amulet, and I forget what the last item was. However the army was very small (about 10 or so, half being commanders).
Maybe stealth units in the same province count towards that 75% of the army auto-rout number? Or perhaps 75% is counted from the total health of all units in the army rather than the number of units in it?
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April 2nd, 2008, 02:01 PM
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General
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Join Date: Apr 2005
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Re: Routing Mechanics
Something doesn't quite follow the 75% rule. I know I've seen SCs stay and fight when their troops are all dead. I've also seen them rout.
They do seem more likely to stay if there were only a few troops to start with.
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April 2nd, 2008, 02:45 PM
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Major General
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Join Date: Feb 2004
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Re: Routing Mechanics
The 75% rule is based on total HP. It's quite likely that the ancient Kraken had more than 25% of the hitpoints of your side, and thus didn't rout.
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April 2nd, 2008, 02:48 PM
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Major General
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Re: Routing Mechanics
Quote:
Endoperez said:
Immortals are also supposed to be immune to routing in some cases, as long as they are in their own dominion. They've got nothing to lose...
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Yeah, I thought this was the case to, but it isn't (perhaps it's changed at some point?). Specifically I was testing out vampire counts for the Sauromatia guide and despite being in dominion they would (rarely) rout. They stayed around quite a long time, but the last few remaining did run.
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April 2nd, 2008, 02:52 PM
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Sergeant
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Join Date: Jun 2007
Location: Atlanta, GA
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Re: Routing Mechanics
Quote:
Baalz said:
The 75% rule is based on total HP. It's quite likely that the ancient Kraken had more than 25% of the hitpoints of your side, and thus didn't rout.
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Aha! That explains it. He was only down to about 170/400 by the end which was probably more than 25% of the total. Thanks.
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April 2nd, 2008, 02:54 PM
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Sergeant
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Join Date: Apr 2007
Location: Texas/Ohio
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Re: Routing Mechanics
Quote:
Agema said:
Immortals don't die. So I'm not sure why they'd be afraid of dying.
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I'm not sure why elephants would run in terror from a single guy wearing a scary helmet, but they can and do. Morale checks are almost always decoupled from realistically dieing, both ways. Flagellants running into a melee with no regard to their own safety due, but due to their 15 base morale before blessing stay and fight and get slaughtered.
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April 2nd, 2008, 03:13 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
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Re: Routing Mechanics
Anyone know how battlefield summons (skely spam, imps, phantasmals et.) fit into the morale equations?
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April 2nd, 2008, 07:01 PM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Routing Mechanics
Quote:
Baalz said:
The 75% rule is based on total HP. It's quite likely that the ancient Kraken had more than 25% of the hitpoints of your side, and thus didn't rout.
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Thank you Baalz!
That clears up a lot of confusion. In one game I used indy commanders as a shield wall, instead of my weak troops. I was sure I'd route if I sent my weak troops in. Good thing 75% of the commanders did not die!
I also had a Wrym in one game route, and then it ran into enemy troops behind it. It fought the troops to escape, but then all of the sudden started actually fighting again. It must have regen'ed above the 25% mark.
And I guess I need to be careful of disposing of severely-afflicted 310HP Monstrums.
Quote:
Tyrant said:
Anyone know how battlefield summons (skely spam, imps, phantasmals et.) fit into the morale equations?
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I'm almost certain they don't count. I had one battle where I lost pretty much my entire skelly spam army, and I had nothing but regular HP commanders/mages in that battle. But my army did not route.
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