|
|
|
|
|
April 4th, 2008, 03:53 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: triple blessed jaguar warrior
K I realise he much have the worst scales imaginable.. then again it's a team game so who knows what happens there.
Anyway before I can retaliate I'll first need to defeat the first 20 jags.
Maybe he'll want peace though, I'm sure it's all one big misunderstanding
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
April 4th, 2008, 04:04 PM
|
First Lieutenant
|
|
Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
|
|
Re: triple blessed jaguar warrior
Quote:
Xietor said:
ethereal with all due respect to k, is not the way to go against fire blessed jags. those 100 gold elephants will die just as fast.
I would focus on spells and cheap troops to slow them down for the spells to work.
|
I agree that using them in absence of other strategies is a bad idea. I think that as part of a mixed strategy, they have a place. If he's sending ten or twenty jags and you are sending sixty (good) archers, some chaff, and five elephants who come in ethereal when the jags are spread out you will clean up.
If he's massing 60 or 70 jags, pray you have evocations, because there is no other way you are coming out clean. Elephants at that point are disposable fire and forget missiles.
|
April 4th, 2008, 04:07 PM
|
First Lieutenant
|
|
Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
|
|
Re: triple blessed jaguar warrior
PS. Communion up your evokers if possible.
|
April 4th, 2008, 04:09 PM
|
First Lieutenant
|
|
Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
|
|
Re: triple blessed jaguar warrior
PPS. Let your markata throw rocks. It should strip that Twist Fate.
|
April 4th, 2008, 04:15 PM
|
|
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: triple blessed jaguar warrior
Yeah, my own preference is to skip the elephants - in general for this situation, but as pointed out it depends on what else is being fielded. You counter his jaguars with archers, he counters your archers with eagle warriors, you counter his eagle warriors with elephants posted by your archers, etc., etc., etc. This can be a near infinitely complicated discussion.
More to the point, specifically against a group of 20 triple blessed jaguar warriors with no applicable magic support on either side: One solid group of 40-50 (cheap!) atavi shortbows positioned behind 20 PD, with a priest for sermon of courage should do it with no losses on your side. Note, haven't actually tested this and with full humility may be very wrong.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|
April 4th, 2008, 06:07 PM
|
|
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: triple blessed jaguar warrior
Just tested this out and vs 20 Jags you do need a little more than 50 atavis for a likely victory, but not much. 80 seemed to work pretty good (skip the priest, those Markatas break immediately no mater what you do). Total cost of 720 gold for troops + 210 for PD + 50 for commander vs Mictlan's 500 gold troops and 350 gold commander.
Not bad at all considering the scale difference and the fact that all you lost was freely replenished PD. Throw in a couple guys spamming tangling vines or earth meld to slow them down even more and you should be golden.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|
April 8th, 2008, 02:54 AM
|
First Lieutenant
|
|
Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
|
|
Re: triple blessed jaguar warrior
Some people assume that just because he's throwing triple blessed sacreds at you, that he's suffering terribly for it.
That just isn't so for Mictlan. Mictlan can pick and choose where they want Dominion because it only spreads through their Pretender (weakly) and through blood sacrifices. When I play Mictlan, about the only place I'm going to have scales that bad is in my capital, in the provinces immediately surrounding my capital, and sometimes not even that if I can manage it.
As the game wears on, you can even choose an out of the way location and get Dominion there, and just leave it at that. It's dangerous in about three different ways: opponents can impose their scales on you, and you cannot benefit from the positives. If they have immortals, it's worse. If they can find your Dominion cache and get in there with either stealthy preachers or just take it over physically, you're in big trouble.
BUT, be that as it may, it's actually worth trying, because nothing can be as bad as trying to labor under -3s in your entire empire until you have a decent blood economy going. And... triple blessed jaguars are worth it. You can really stun and overwhelm just about any EA nation in the game with them in even a moderately rushing fashion.
I'm not sure I agree with the arrow method that the rest of the thread is pushing. Unless you have a really overwhelming archer force, arrows just tend to make jaguar warriors into were-jaguars. Obviously they do it eventually, but it's not anywhere near as cut and dried as four-five volleys = victory. I'd think your best bet against them with Kailasa would be sticks and stones with strength buffed monkeys, then evoke them till death. That strategy ought to work against any number of jaguar warriors, as long as you scale up in mages and research. And mage evocations, as someone astutely pointed out earlier, are a far more reliable way of targeting the jaguars as opposed to their shielding units, (I use the copper scale warriors) than missile weapons.
Baalz is absolutely right about throwing units into melee with them. That's a total write-off. It's not even worth skellyspam really, as the fatigue you'd incur will be more detrimental than any effect they'd have on the enemy. Gold for gold, they will just decimate anything you put against them, and probably much too quickly. The only real reason to put melee units against them would be to get them to catch up to THEIR screen, (which they'd probably do in short order anyway with W9 bless) making your missile weapons effective against them on Fire Closest. Fire Large Monsters would be your other option. Hm, might work.
Sticks and stones will break their bones, and is especially effective against Twist Fate. The nice thing is it doesn't take many mages to effect this strategy - the same ones doing the buffing can be the same ones blade-winding or what have you once they're in range. You've just stripped one of their three blesses without much trouble... he will have paid a lot more for Astral 9 than you did for monkeys and a mage to buff their strength!
The rest is up to you.
|
April 8th, 2008, 03:32 AM
|
|
Lieutenant Colonel
|
|
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
|
|
Re: triple blessed jaguar warrior
Go monkeys!!!
My posts this day is getting more and more useful I see.
|
April 8th, 2008, 08:12 AM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: triple blessed jaguar warrior
We'll see how it goes.. I'm going for archers, elephants and magic combined
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|