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April 15th, 2008, 11:44 AM
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Private
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Join Date: Apr 2008
Posts: 25
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Re: Random Questions
Blimey, I did say that I was a computer numpty - me now understando
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May 21st, 2008, 04:39 AM
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Corporal
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Join Date: Jul 2007
Posts: 115
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Re: Random Questions
I have the temporal racial ability but I'd like some advice on when to best utilize it. I have a 1.66 game that has high technology cost and a medium sized paradise galaxy.
What technology does temporal replace? I know it is not a full racial tech since it does not provide a temporal shipset. However, there should be things like the temporal spaceyards that are better than normal ones.
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May 21st, 2008, 04:54 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
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Re: Random Questions
I recently played a game with temporal tech. Keep in mind this was with the Devnull mod, and we're still working on it since temporal is apparently unbalanced.
1. Temporal spaceyards in stock have faster contruction I think. In Devnull we have had an enhancement facility that increases the rate by a percentage.
2. There are temporal sensors that let you detect cloaked ships, much as with psychic sensors.
3.There might possibly be facilities that let your people do stuff like take vacations, making them happier.
4. There's a bunch of weapons that use temporal tech. Strong normal weapons, direct fire that ignores shields, direct fire that does 4x damage to shields, torpedoes that age armour (I'm not certain that one is stock), and something that increases the enemies reload time. I've never figured out what use that last one is as it seems to work in miliseconds, and increasing you opponent's reload time by 1/4 of a second, if you're lucky, seems pointless.
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May 21st, 2008, 04:54 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: Random Questions
What color does a smurf turn if you choke him?
Do you really believe that people who draw stick figures on stone wall actually designed and built the pyramids?
If heat rises, then how hot is heaven?
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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May 21st, 2008, 12:07 PM
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First Lieutenant
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Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
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Re: Random Questions
@1- Blue (that was easy) [img]/threads/images/Graemlins/Cold.gif[/img]
@2- Well, kinda! (that was tougher)
@3- A comfortable 72º as the air cools as it rises. (That was a toughie) [img]/threads/images/Graemlins/icon07.gif[/img]
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May 21st, 2008, 03:02 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Random Questions
Quote:
Sardia said:
I know it is not a full racial tech since it does not provide a temporal shipset.
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Organic and Crystalline traits are no more "full" than the other tech traits; the ship hulls they provide are almost pointless, and primarily serve to burden the player with excessive options.
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May 21st, 2008, 03:25 PM
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Corporal
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Join Date: Jul 2007
Posts: 115
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Random Questions
Quote:
Randallw said:
I recently played a game with temporal tech. Keep in mind this was with the Devnull mod, and we're still working on it since temporal is apparently unbalanced.
1. Temporal spaceyards in stock have faster contruction I think. In Devnull we have had an enhancement facility that increases the rate by a percentage.
2. There are temporal sensors that let you detect cloaked ships, much as with psychic sensors.
3.There might possibly be facilities that let your people do stuff like take vacations, making them happier.
4. There's a bunch of weapons that use temporal tech. Strong normal weapons, direct fire that ignores shields, direct fire that does 4x damage to shields, torpedoes that age armour (I'm not certain that one is stock), and something that increases the enemies reload time. I've never figured out what use that last one is as it seems to work in miliseconds, and increasing you opponent's reload time by 1/4 of a second, if you're lucky, seems pointless.
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So for 1000 racial points, I get a better Spaceyard, better sensors and some weapons?
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May 21st, 2008, 04:03 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Re: Random Questions
You also get a facility that increases your combat accuracy for all ships and units in a solar system.
In the Balance Mod, TSYs can outproduce normal SYs by 50% at max tech.
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May 22nd, 2008, 01:47 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Thanked 7 Times in 1 Post
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Re: Random Questions
How do you shoot a pink elephant?
How do you shoot a gray elephant?
How do you shoot a blue elephant?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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May 22nd, 2008, 04:59 AM
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Corporal
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Join Date: Jul 2007
Posts: 115
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Thanked 1 Time in 1 Post
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Re: Random Questions
I'm at version 1.66 right now, but I don't want to patch up to 1.71. Will there be any problems with the balance mod if I do not patch up?
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