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				May 30th, 2008, 07:10 PM
			
			
			
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				 What could we steal from other fantasy games... 
 ...implement it in this game in order to make dominions 3 even better? How about an item forge where one can choose the ingredients based on ones magic tech a la Age of wonders shadow magic and pay for it with gold/magic gems? |  
	
		
	
	
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				May 30th, 2008, 07:21 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: What could we steal from other fantasy games.. 
 Let's steal the peasants from Warcraft 2.   |  
	
		
	
	
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				May 30th, 2008, 07:22 PM
			
			
			
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				 Re: What could we steal from other fantasy games... 
 1) The ability to create and change events 
 2) The ability to setup planned events for a map
 
 3) Allowing for a scriptable AI allowing the community to make the AI opponents more wise.
 
 4) Improved diplomacy settings and official in-game agreements
 
 5) Introduce a changing black market for the buying and selling of items lost in battle, gems, slaves, beasts, and secret spells.
 
 6) Advanced Game Setting to increase/decrease battle turn limits.   *important as computers continue to become more powerful*
 
 7) Advanced Game Setting to increase/decrease unit and commander limits.     *important as computers continue to become more powerful*
 
 
				__________________There can be only one.
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				May 30th, 2008, 07:22 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: What could we steal from other fantasy games.. 
 Um Weimaar, we already have a very comprehensive magic item forging system. |  
	
		
	
	
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				May 30th, 2008, 07:36 PM
			
			
			
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				 Re: What could we steal from other fantasy games... 
 
	Quote: 
	
		| weimaar said: ...implement it in this game in order to make dominions 3 even better? How about an item forge where one can choose the ingredients based on ones magic tech a la Age of wonders shadow magic and pay for it with gold/magic gems?
 
 |  Not having designable magic items is a design choice. |  
	
		
	
	
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				May 30th, 2008, 07:42 PM
			
			
			
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				 Re: What could we steal from other fantasy games... 
 I dont really think that adding the ability to design items/units to a game really adds anything, anyway.  In the end, everyone ends up building basically the same thing just due to the demands of the game. |  
	
		
	
	
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				May 30th, 2008, 07:52 PM
			
			
			
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 Major General |  | 
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				 Re: What could we steal from other fantasy games... 
 Does dominions really need to steal ideas from other fantasy games?
 I think its the other way around really, other fantasy games need to look at dominions and embrace originality and individuality which dominions has in vast amounts.
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				May 30th, 2008, 08:06 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: What could we steal from other fantasy games.. 
 Seriously though, Dominions could stand to steal a number of UI improvements from other games that would make units easier to manage.  For instance, being able to create "stacks" of commanders a la Warlords II that you could easily reorder would help a lot with mid and late-game micromanagement nightmares. |  
	
		
	
	
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				May 30th, 2008, 08:21 PM
			
			
			
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				 Re: What could we steal from other fantasy games.. 
 Mid- and late-game I start renaming my commanders to their job titles. An indy priest who's supposed to go to province #49 and build a temple becomes "Build 49". The first thing I do on a turn after checking battle outcomes is to cycle through the commander list and do all the pre-determined moves. Build 49 moves one province closer to province #49, Forge-Boots forges another Earth Boots, Shuttle Fom moves a stack of units one step closer to my Fomoria stack, etc. All of this is done mindlessly before I start making hard strategic decisions like where to move real armies.
 -Max
 
				__________________Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
 Quick Ben - "lol pwned"
 
 ["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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				May 30th, 2008, 08:38 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: What could we steal from other fantasy games.. 
 Yeah, I've started renaming my pretenders that way as well.  There's a few things I don't like about this system though.  The first one is that it makes can spell out your intentions to other players which can be a bad thing.  But the bigger problem is simply that you can't display that many characters from the strategic map.  Also renaming your commanders every turn to keep things straight is a bit annoying since I also rename my mages according to their random picks.  Finding a better way to organize all the various bits of information: magic picks, orders, battle groups, communion configurations, etc. would make the management part of the game more enjoyable. |  
	
		
	
	
	
	
	
	
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