I think I see where you are coming from Chuckforth. But it sounds a bit complex to implement.
My original suggestion, of reversing the current repair points, was made in the hope that it would be a relatively simple coding fix.
If coding wasn't an obstacle, I could see how repair points could have some sort of 'Player Preferences' percentage adjustment (for winner/loser, or two opponents) like 'Battle points' or 'Inf Toughness'.
Then Wulfir, we could arrange it that the Germans don't get replacement ball bearings for their tanks.
