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Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
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  #1  
Old July 9th, 2008, 10:57 AM

Major_Mapleleaf Major_Mapleleaf is offline
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Default MOD Help - Altering Terran Starting Ships

Hi, all,

I just discovered this wonderful little game and started fiddling with MODs. So, since I have yet to have the opportunity to captain the Damocles, I thought "why not make it one of the starting ships?" So, I replaced the terran frigate information in the terran.ini file with information pointing to the damocles hull. When I loaded the mod, all that happened was it repeated the science vessel as a choice where the frigate used to be, and selecting it did not give the damocles. I thought there might be some conflict with the quest, so I removed damocles from the quest list in game.ini, same result. I also removed damocles as a race in the game.ini file, but the results have not changed. Anyone know why this isn't working?
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Old July 9th, 2008, 01:35 PM

clomaka clomaka is offline
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Default Re: MOD Help - Altering Terran Starting Ships

i don't remember off the top of my head, but i remember it being a little tricksey. There are graphics specifically for the ship selection screen, so that might be where you're seeing the weirdness. i also seem to remember that one had to edit several files to get that sort of thing going. hope that helps a little.
 

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