.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 18th, 2002, 08:20 AM

jlaughman22 jlaughman22 is offline
Private
 
Join Date: Apr 2002
Location: stkn
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
jlaughman22 is on a distinguished road
Default mods not working

hey guys just finished playin a game with no mods and was cool wanted to add more flavor to the game however i install the mods but am not getting them to work :{ i have gold v1.6 and have the folders pirates and nomads and the modpack all correct Versions for gold in C:\programfiles\shrapelgames\malfadormachinations\ spaceempiresIVgold is the correct place for these folders
any help would be greatful
Reply With Quote
  #2  
Old May 18th, 2002, 08:28 AM
mac5732's Avatar

mac5732 mac5732 is offline
Brigadier General
 
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
mac5732 is on a distinguished road
Default Re: mods not working

If you haven't done so, download the mod launcher lst, unzip and put in the directory. Also what I found gave me fits at first, find the path.txt in the direcotry, scroll down and way over to the right you'll see the word "none" change that to tdm-modpac or one of the other mods, then go and download the mods from the cd, set the path, unzip and they should load into the launcher then you should be able to play... good luck hope I didn't forget anything

just some ideas mac
__________________
just some ideas Mac

BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
Reply With Quote
  #3  
Old May 18th, 2002, 08:56 AM

jlaughman22 jlaughman22 is offline
Private
 
Join Date: Apr 2002
Location: stkn
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
jlaughman22 is on a distinguished road
Default Re: mods not working

thankx for the help i got it to work but why can i only use one mod i cant use multiple mods ?/
each time i click on the mod it replaces the previos one ...... sorrie for the nooby q's just rying to get the most out of the game

[ May 18, 2002, 08:13: Message edited by: jlaughman22 ]
Reply With Quote
  #4  
Old May 18th, 2002, 09:19 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: mods not working

You can only use *one* mod at once without playing with the files used in the mods.

Depending on the mods involved, getting them to work together can be easy or downright insane.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #5  
Old May 18th, 2002, 09:25 AM

jlaughman22 jlaughman22 is offline
Private
 
Join Date: Apr 2002
Location: stkn
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
jlaughman22 is on a distinguished road
Default Re: mods not working

so i cant use pirates and nomads and the tdm modpack ??? is it easy to get these two to work together ??
Reply With Quote
  #6  
Old May 18th, 2002, 09:25 AM

jlaughman22 jlaughman22 is offline
Private
 
Join Date: Apr 2002
Location: stkn
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
jlaughman22 is on a distinguished road
Default Re: mods not working

so i cant use pirates and nomads and the tdm modpack ??? is it easy to get these two to work together ??
Reply With Quote
  #7  
Old May 18th, 2002, 02:39 PM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: mods not working

Quote:
Originally posted by jlaughman22:
so i cant use pirates and nomads and the tdm modpack ??? is it easy to get these two to work together ??
I think it is NOT easy, because TDM only has new races and improved AIs where P&N has different game mechanics (new abilities, components)...

It's sorta like trying to mix a Star Trek with a Star Wars episode and expecting a good movie ...
Reply With Quote
  #8  
Old May 18th, 2002, 03:24 PM
Matryx's Avatar

Matryx Matryx is offline
Sergeant
 
Join Date: Apr 2001
Location: London, UK
Posts: 289
Thanks: 0
Thanked 1 Time in 1 Post
Matryx is on a distinguished road
Default Re: mods not working

To clarify, you can only run ONE mod at a time, unless you decide to edit the mods yourself and create some sort of custom amalgamation of the data in them. Some mods will be easier to combine than others (those that never overlap), but if you wanted to combine, say P&N and DevNull you'd probably have a long editing haul ahead of you.
__________________
The Unofficial Space Empires 4 Mod Utility V2.26
------------------
Download as a .ZIP -(HERE)-
Reply With Quote
  #9  
Old May 18th, 2002, 04:34 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: mods not working

About mixing P&N and TDM :

There is a thread in this forum by Suicide Junkie about it. It is called something like P&N vs. TDM
He was able to make TDM AI work with P&N technology. As a payback, Vandrin (spel.?) promptly glassed his planets..
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:53 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.