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October 29th, 2008, 11:16 PM
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General
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Join Date: Mar 2007
Location: Japan
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Tunes of Running Away
I'm trying to get a strategy worked out for LA Pan. The problem I'm having is with what seems to be friendly fire from the Pan songs.
The descriptions in the game say stuff like "This sinister tune frightens nearby enemies," for Tune of Fear.
But half the times my Dryads cast it, they bolt from the battlefield in terror. It looks like they are on squares hit by the spell effect.
So does "frightens nearby enemies" just mean that if enemies are near, they'll get frightened, but so will anything else? Or have I just somehow recruited a bunch of pansy Dryads who cannot stomach a little bit of battle.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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October 29th, 2008, 11:49 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
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Re: Tunes of Running Away
Maybe they are just really bad musicians?

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October 30th, 2008, 12:56 AM
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First Lieutenant
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Join Date: May 2008
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Re: Tunes of Running Away
I think I can hear Cacofonix playing
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October 30th, 2008, 03:54 AM
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Lieutenant Colonel
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Re: Tunes of Running Away
Possibly bug? Can't believe it's WAD if it goes this way 
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October 30th, 2008, 12:14 PM
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Sergeant
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Re: Tunes of Running Away
I remember testing this spell with EA Pan and it worked similar to the spell "Panic". Some of the enemies got their morale lowered but never did my units. I think you just got some unlucky rolls by morale check of your Dryads.
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October 30th, 2008, 01:25 PM
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Sergeant
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Re: Tunes of Running Away
Quote:
Originally Posted by vfb
I'm trying to get a strategy worked out for LA Pan. The problem I'm having is with what seems to be friendly fire from the Pan songs.
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If that's the case, maybe scripting eagle eyes should reduce friendly fire ?
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October 30th, 2008, 02:01 PM
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General
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Re: Tunes of Running Away
Unlikely, they're zero range. Area effect, random squares around the caster.
Very hard to use offensively.
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October 30th, 2008, 02:05 PM
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Captain
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Re: Tunes of Running Away
Brave brave sir robin, sir robin ran away...
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October 30th, 2008, 02:33 PM
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General
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Re: Tunes of Running Away
Hmm, odd, my Dryads never run. Your dryads are wimps.
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October 30th, 2008, 05:24 PM
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General
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Re: Tunes of Running Away
Thanks everyone.
I was imagining that the Tune of Fear was forcing a morale check. I should have noticed that it lowered morale numbers instead! And it does not lower the morale numbers of friendlies, just enemies.
So my Dryads were just being a bunch of girly-girls. I also coincidentally switched from Satyr Sneaks (3 resources, no buckler) to Satyrs (4 resources, buckler), and took less losses in melee. It was probably my meat shields expiring that caused the Dryads to bolt.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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