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  #51  
Old November 14th, 2008, 12:53 PM
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Fakeymcfake Fakeymcfake is offline
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Default Re: All MA Nations Game - "ComfortZone" - Signup/Open/Recruiting (4 left) - starts 11

Wow, that's a big pond you got in the middle there. And I have to say I'm with the Don on this one. I've grown to dislike the wide openness of the random maps after a few bad experiences and find that it lacks the same sort of strategical expansion you'd find in handmade maps. I'll keep in though.
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  #52  
Old November 14th, 2008, 01:00 PM

Valerius Valerius is offline
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Default Re: All MA Nations Game - "ComfortZone" - Signup/Open/Recruiting (4 left) - starts 11

Cleveland, I really like your idea of 27 hour hosting and think it will work out well. But if, as seems likely, 24 hours isn't enough time for everyone to get their pretenders submitted I wonder if it might be better to start the game on Mon./Tues. with regular 27 hour hosting rather than wait until next weekend to begin.

As regards the map, I think there should be at least one land nation starting on the SW landmass. Given that the water nations are getting 15 provinces each I don't think they should have easy access to land. And there should be a land connection to either end of the SW landmass. Also, the land start north of the SW landmass seems too good - lots of space around it compared to some of the other starts.

Lastly, I also tend to prefer the hand-drawn maps. Both because they look better and because they tend to have better balance than the random maps. So perhaps we should consider one of those.
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  #53  
Old November 14th, 2008, 01:03 PM

licker licker is offline
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Default Re: All MA Nations Game - "ComfortZone" - Signup/Open/Recruiting (4 left) - starts 11

Quote:
Originally Posted by JimMorrison View Post
Quote:
Originally Posted by licker View Post
It looks to me like the starts in the SE corner are VERY tight.

Actually most starts are pretty tight, but the west has a little more room, and it appears as though that SW corner is only accessible by water provinces? And easily defensible by whatever water nation crawls out of the sea first...

Just some observations, not saying I'm rejecting the map.

Also if you plan on sticking to your 12h quickhost for the weekend I will have to drop out, there's no way I can manage that.
You can't get to the comp twice in the first 24h, and have your first couple of turns memorized, and can do them blindfolded underwater? Are you sure you're a Dominions player?
Nope, cannot do it *this* weekend, or practically any weekend. I have about a 2-4h block of time on the comp and that's it, so I'm just letting cleveland know.

And yeah, while it's nice to get a couple extra turns in, meh, I really don't care about speeding through the game anyway, not like I don't have other MP games going which take up more of that time anyway.
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  #54  
Old November 14th, 2008, 01:05 PM
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Default Re: All MA Nations Game - "ComfortZone" - Signup/Open/Recruiting (4 left) - starts 11

Quote:
Originally Posted by licker View Post
It looks to me like the starts in the SE corner are VERY tight.
I agree it looks tight at first glance, but look closely at the size of the provinces in the Southeast corner - they're all very small, and consequently that area has a very high province density. I'll definitely grant that the southernmost "coastal" start is probably the toughest on the map, and will be removed (and the area rearranged) if we can't fill the roster entirely.

Quote:
Originally Posted by licker View Post
Actually most starts are pretty tight, but the west has a little more room,
Same goes for the west - it seems roomy, but there are quite a few high-surface-area provinces, giving it a low province density. The "lone" western province therefore certainly seems to be the best start, but after initial expansion, you'll only have 1 (maybe 2) neighbor(s), who ain't exactly gonna be surprised when you attack...

Quote:
Originally Posted by licker View Post
and it appears as though that SW corner is only accessible by water provinces?

And easily defensible by whatever water nation crawls out of the sea first...
Partly by design (had to work with what the mapgen gave). It wouldn't make any sense to start a land nation in the SW, and with so many land nations so close together on the NE landmass, it'll be very difficult for the water folks to come ashore. We don't want them to be bored, so they can duke it out for that patch of dirt. I set most of those provinces to "small" to limit it's overall usefulness.

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Originally Posted by licker View Post
Also if you plan on sticking to your 12h quickhost for the weekend I will have to drop out, there's no way I can manage that.
Well we certainly wouldn't want to lose you. I expected it'd be tough with so many players. If you're sure you can't do the 12hr, we'll start at 27hr.

Quote:
Originally Posted by DonCorazon View Post
What happened to Fallacy? I haven't seen it before but I have to say that I never have enjoyed playing on these random maps as much as the man-made ones like Alexander or Epotara. This one looks like there are 4 mountains in the whole map...
I haven't heard back from Xeitor regarding the Fallacy map yet, and it's no longer available through that game's link. I put this one together in case Xeitor can't dig it up. I'm certainly not married to this map, and would be happy to run the game on Fallacy - or anything else you guys like.

Cheers,
cleveland
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  #55  
Old November 14th, 2008, 01:14 PM
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cleveland cleveland is offline
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Default Re: All MA Nations Game - "ComfortZone" - Signup/Open/Recruiting (4 left) - starts 11

Quote:
Originally Posted by Valerius View Post
Cleveland, I really like your idea of 27 hour hosting and think it will work out well. But if, as seems likely, 24 hours isn't enough time for everyone to get their pretenders submitted I wonder if it might be better to start the game on Mon./Tues. with regular 27 hour hosting rather than wait until next weekend to begin.
Seems perfectly reasonable. I suppose this has been a pretty rushed start...I was just trying to avoid the 6-week lead time that normally accompanies new games. Probably in everyone's best interest to wail until Monday, though I'll be hesitant to push it further back.

Start changed to Monday @ 12 GMT @ 27hr quickhost.

Do you have any hand-drawn maps in mind?
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  #56  
Old November 14th, 2008, 01:26 PM

Purgatorio Purgatorio is offline
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Default Re: All MA Nations Game - "ComfortZone" - Signup/Open/Recruiting (4 left) - starts 11

I'd like to take Arcoscephale if no one else has ...
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  #57  
Old November 14th, 2008, 01:55 PM

Caec Caec is offline
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Default Re: All MA Nations Game - "ComfortZone" - Signup/Open/Recruiting (3 left) - starts 11

I'd like to join as Caelumif its still open
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  #58  
Old November 14th, 2008, 02:30 PM

hunt11 hunt11 is offline
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Default Re: All MA Nations Game - "ComfortZone" - Signup/Open/Recruiting (2 left) - starts 11

I've checked llamaserver and the game is not up yet
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  #59  
Old November 14th, 2008, 02:56 PM

BesucherXia BesucherXia is offline
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Default Re: All MA Nations Game - "ComfortZone" - Signup/Open/Recruiting (2 left) - starts 11

A small question:
Can I update my pretender design after my uploading? I believe there is no overwrite function for pretender uploading yet.
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  #60  
Old November 14th, 2008, 03:18 PM
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Fakeymcfake Fakeymcfake is offline
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Default Re: All MA Nations Game - "ComfortZone" - Signup/Open/Recruiting (2 left) - starts 11

I'm pretty sure you can update your pretender as long as the game hasn't started yet.
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