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  #1  
Old November 14th, 2008, 12:16 PM

licker licker is offline
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Default Re: All MA Nations Game - "ComfortZone" - Signup/Open/Recruiting (4 left) - starts 11

It looks to me like the starts in the SE corner are VERY tight.

Actually most starts are pretty tight, but the west has a little more room, and it appears as though that SW corner is only accessible by water provinces? And easily defensible by whatever water nation crawls out of the sea first...

Just some observations, not saying I'm rejecting the map.

Also if you plan on sticking to your 12h quickhost for the weekend I will have to drop out, there's no way I can manage that.
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Old November 14th, 2008, 12:27 PM
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JimMorrison JimMorrison is offline
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Default Re: All MA Nations Game - "ComfortZone" - Signup/Open/Recruiting (4 left) - starts 11

Quote:
Originally Posted by licker View Post
It looks to me like the starts in the SE corner are VERY tight.

Actually most starts are pretty tight, but the west has a little more room, and it appears as though that SW corner is only accessible by water provinces? And easily defensible by whatever water nation crawls out of the sea first...

Just some observations, not saying I'm rejecting the map.

Also if you plan on sticking to your 12h quickhost for the weekend I will have to drop out, there's no way I can manage that.
You can't get to the comp twice in the first 24h, and have your first couple of turns memorized, and can do them blindfolded underwater? Are you sure you're a Dominions player?
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Old November 14th, 2008, 01:03 PM

licker licker is offline
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Default Re: All MA Nations Game - "ComfortZone" - Signup/Open/Recruiting (4 left) - starts 11

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Originally Posted by JimMorrison View Post
Quote:
Originally Posted by licker View Post
It looks to me like the starts in the SE corner are VERY tight.

Actually most starts are pretty tight, but the west has a little more room, and it appears as though that SW corner is only accessible by water provinces? And easily defensible by whatever water nation crawls out of the sea first...

Just some observations, not saying I'm rejecting the map.

Also if you plan on sticking to your 12h quickhost for the weekend I will have to drop out, there's no way I can manage that.
You can't get to the comp twice in the first 24h, and have your first couple of turns memorized, and can do them blindfolded underwater? Are you sure you're a Dominions player?
Nope, cannot do it *this* weekend, or practically any weekend. I have about a 2-4h block of time on the comp and that's it, so I'm just letting cleveland know.

And yeah, while it's nice to get a couple extra turns in, meh, I really don't care about speeding through the game anyway, not like I don't have other MP games going which take up more of that time anyway.
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  #4  
Old November 14th, 2008, 01:05 PM
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cleveland cleveland is offline
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Default Re: All MA Nations Game - "ComfortZone" - Signup/Open/Recruiting (4 left) - starts 11

Quote:
Originally Posted by licker View Post
It looks to me like the starts in the SE corner are VERY tight.
I agree it looks tight at first glance, but look closely at the size of the provinces in the Southeast corner - they're all very small, and consequently that area has a very high province density. I'll definitely grant that the southernmost "coastal" start is probably the toughest on the map, and will be removed (and the area rearranged) if we can't fill the roster entirely.

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Originally Posted by licker View Post
Actually most starts are pretty tight, but the west has a little more room,
Same goes for the west - it seems roomy, but there are quite a few high-surface-area provinces, giving it a low province density. The "lone" western province therefore certainly seems to be the best start, but after initial expansion, you'll only have 1 (maybe 2) neighbor(s), who ain't exactly gonna be surprised when you attack...

Quote:
Originally Posted by licker View Post
and it appears as though that SW corner is only accessible by water provinces?

And easily defensible by whatever water nation crawls out of the sea first...
Partly by design (had to work with what the mapgen gave). It wouldn't make any sense to start a land nation in the SW, and with so many land nations so close together on the NE landmass, it'll be very difficult for the water folks to come ashore. We don't want them to be bored, so they can duke it out for that patch of dirt. I set most of those provinces to "small" to limit it's overall usefulness.

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Originally Posted by licker View Post
Also if you plan on sticking to your 12h quickhost for the weekend I will have to drop out, there's no way I can manage that.
Well we certainly wouldn't want to lose you. I expected it'd be tough with so many players. If you're sure you can't do the 12hr, we'll start at 27hr.

Quote:
Originally Posted by DonCorazon View Post
What happened to Fallacy? I haven't seen it before but I have to say that I never have enjoyed playing on these random maps as much as the man-made ones like Alexander or Epotara. This one looks like there are 4 mountains in the whole map...
I haven't heard back from Xeitor regarding the Fallacy map yet, and it's no longer available through that game's link. I put this one together in case Xeitor can't dig it up. I'm certainly not married to this map, and would be happy to run the game on Fallacy - or anything else you guys like.

Cheers,
cleveland
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