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December 13th, 2008, 12:35 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: New Wishes
But it would be a big help in provinces that have been emptied by bad scales.
Maybe it should be abit higher, and come with scales-healing also (or they might end up right back where they were). Actually I wouldnt mind a spell like that for doing provinces one at a time. Maybe re-roll the province as a fresh independents province.
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December 13th, 2008, 02:04 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: New Wishes
Quote:
Originally Posted by Tifone
1000 iz quite low imho. OK anyway! zorri 4 bad grammarzz!!
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Sure, 1000 isn't a lot of people but it's an awful lot better than the 0's left behind by LA Ermor. I'm also figuring it should affect either every province under your dominion, every province you own or probably every province in the world.
It will let you recruit that indie mage.
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December 21st, 2008, 11:40 PM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
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Re: New Wishes
Quote:
Originally Posted by Endoperez
What do you Wish for? - Eternal Life. Health. Immortality.
Gives Boots of Youth and two Bottles of Life to the caster or, if he doesn't have the slots, puts them to laboratory. In addition, makes the caster 10 years younger and removes disease.
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Ummm.. why do nonsense with boots of youth etc. when you could just give the commander that makes the wish Immortality like a vampire or lich. Ive always thought they should have that as a wish. Besides who the hell would waste a wish for some stupid boots of youth and that crap.
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December 22nd, 2008, 03:57 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: New Wishes
Quote:
Originally Posted by PsiSoldier
Ummm.. why do nonsense with boots of youth etc. when you could just give the commander that makes the wish Immortality like a vampire or lich. Ive always thought they should have that as a wish. Besides who the hell would waste a wish for some stupid boots of youth and that crap.
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First, I'm not sure if it's possible to give a new ability to a unit without changing its creature type, and if "immortality" changed the wish-caster into a Lich or something, it would be an easy way to make immobile Astral 9 pretenders, mostly Oracle, mobile battle-mages.
Second, all Wishes don't have to be good all-around choices. Wish for "immortality" DOES provide it, in the "will never die of old age" sense (through items), and that's good enough IMO.
Furthermore, getting rid of disease in a hurry may be worth 100 gems, and getting youth-items for several mages at once may be priceless if someone just threw up a Burden of Time and you can't dispel it. Getting more youth-items might be necessary in that case, perhaps five or six in total.
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December 22nd, 2008, 06:28 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: New Wishes
Boots of Youth doesn't help with Burden of Time.
But I like Endo's idea for an immortality wish much better than actual immortality, which would be really unbalancing.
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January 8th, 2009, 03:38 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: New Wishes
New Wish: Time of the Elders.
Each turn until dispelled, angels of destruction visit the brightest of this era, the cycle turns, the time of chaos has arrived.
Each turn the angels will visit 2-4 of the biggest, most experience rulers of the land. There is no beatng them, eluding them for they are death ...
And flight the only option...
(Special resistance roll.. If move > 2 x drn (ie, 4 open ended dice) the angel has been eluded... this turn.)
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April 11th, 2009, 09:17 AM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
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Re: New Wishes
Quote:
Originally Posted by chrispedersen
New Wish: Time of the Elders.
Each turn until dispelled, angels of destruction visit the brightest of this era, the cycle turns, the time of chaos has arrived.
Each turn the angels will visit 2-4 of the biggest, most experience rulers of the land. There is no beatng them, eluding them for they are death ...
And flight the only option...
(Special resistance roll.. If move > 2 x drn (ie, 4 open ended dice) the angel has been eluded... this turn.)
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That wouldnt be a wish... that would be a global spell..
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April 11th, 2009, 09:29 AM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
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Re: New Wishes
Quote:
Originally Posted by Endoperez
First, I'm not sure if it's possible to give a new ability to a unit without changing its creature type, and if "immortality" changed the wish-caster into a Lich or something, it would be an easy way to make immobile Astral 9 pretenders, mostly Oracle, mobile battle-mages.
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It might not be, but if it was I think it would be good to be able to wish for any of the Various abilities.
And perhaps wishing for them a second time would increase the effect if it was an ability that had higher levels like Stealth or Fear Aura
I'm not going to post a list of all the abilities but there are plenty that might be worth wishing for.
I generally take an Immortal pretender unless I'm doing an insane bless strategy and need a frost father or a weak human mage pretender, so wishing for Strength, Magic power are not bad choices. Wishing for abilities would be a nice bonus.
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April 11th, 2009, 10:48 PM
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Sergeant
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Join Date: Aug 2005
Posts: 286
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: New Wishes
I would oppose any changes to Wish that allows the user to create arbitrarily powerful units (a couple thousand Astral gems = full resists, 30+ MR, 100 Health, Immortality, and blood vengeance before items??? that would be unstoppable).
While you could argue that if you have the Astral gems to create this unit you could win anyway, I would rather not have the ability in the game and force the player to use that "anyway" strategy they could have used instead.
Wish is powerful enough in that it gives any unit you want, any item you want, and all the magic gems and paths you want that the ability to turn any unit into an invincible SC is unnecessary.
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May 15th, 2009, 03:09 PM
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Private
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Join Date: Jul 2007
Posts: 47
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: New Wishes
Hmmm...
Wish for Genocide of [Insert Unit type]
Personally, this could be one hell of a wish to use against enemies that use giant hordes of units of one type.
Genocide of Tartarian Cyclops/Titan/Monstroso anyone?
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