.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old January 16th, 2009, 09:11 PM

Caradryan Caradryan is offline
Private
 
Join Date: Jan 2009
Posts: 16
Thanks: 1
Thanked 1 Time in 1 Post
Caradryan is on a distinguished road
Default Mod Artwork quality

EDIT: tossed a second one up.

Hey all.

I am in the process of making a High Elf mod inspired by Warhammer Fantasy. Problem is, I'm not too sure of my own artistic abilities.

So, here's a Spearelf I did by scrapping together a few parts (I'll cite those sources in the complete work, so no worries there) Would this be good enough, or should I head back to the spriteboards and study for a few more months?

I understand making a mod will be hard work, but I have most of the fluff written and conceptual ideas now. The only thing that remains now is balancing.

Regards,

Caradryan.
Attached Images
File Type: bmp Spearelf - Attack.bmp (48.1 KB, 363 views)

Last edited by Caradryan; January 16th, 2009 at 11:28 PM..
Reply With Quote
  #2  
Old January 16th, 2009, 09:13 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Mod Artwork quality

That's not bad at all. Works for me at least.
Reply With Quote
  #3  
Old January 16th, 2009, 09:20 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Mod Artwork quality

Yeah he's definitely a good first effort. Good on you for giving it a go! :]
Reply With Quote
  #4  
Old January 16th, 2009, 09:58 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Mod Artwork quality

Very nice. Clean lines, easy to see.
You even got the transparency (black) and shadow (magenta) correct which many people miss on the first try.
Im looking forward to seeing more.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #5  
Old January 16th, 2009, 10:14 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Mod Artwork quality

Good enough for what purpose? It's good enough that there will be people who will use and enjoy your mod as long as the mod itself is good. At the same time, there are mods that I've wanted to try but turned off because the graphics quality--contrasted with the really-quite-attractive built-in Dom3 sprites--was too poor. This is just a first effort, but the bmp sprite above would fall into that category for me.

Some people will use your mod with any graphics. Some people will use your mod with these graphics. Some people won't ever use your mod at all no matter what graphics you give it. I hope that answers your question.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #6  
Old January 16th, 2009, 10:20 PM

Caradryan Caradryan is offline
Private
 
Join Date: Jan 2009
Posts: 16
Thanks: 1
Thanked 1 Time in 1 Post
Caradryan is on a distinguished road
Default Re: Mod Artwork quality

I see. I shall go back to work and make sure it'll be on par with Dominion's actual graphics or at least something acceptable then. Thank you for all of your input.
Reply With Quote
  #7  
Old January 16th, 2009, 10:30 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Mod Artwork quality

You don't necessarily *have* to fix the graphics yet. You could also try releasing the mod as it is and taking feedback to tweak the balance and stuff, with the intention of upgrading the graphics at some point in the future if there's enough demand. Unless you *want* to do the graphics now because that's what you feel like doing.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #8  
Old January 17th, 2009, 12:54 AM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: Mod Artwork quality

Looks good to me Caradryan.
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
  #9  
Old January 17th, 2009, 01:59 AM
Thilock_Dominus's Avatar

Thilock_Dominus Thilock_Dominus is offline
Second Lieutenant
 
Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
Thilock_Dominus is on a distinguished road
Default Re: Mod Artwork quality

If you want it to look at similiar as the dom3; You can copy/paste from the existing dom3 sprites. Then Hue-Saturation effect to change colors or use colorize option etc.



Quote:
Originally Posted by Gandalf Parker
Very nice. Clean lines, easy to see.
You even got the transparency (black) and shadow (magenta) correct which many people miss on the first try.
Im looking forward to seeing more.
I use 32-bit tga instead, as I like to work on transparent background and then using a transparent dark color for unit shadow.
__________________
| Ubuntu Linux 12.04 64-bit |

Nosophoros: The Vampire Lords - v1.02
Conquest of Elysium 3 GUI mods
Reply With Quote
  #10  
Old January 17th, 2009, 02:14 AM
Lingchih's Avatar

Lingchih Lingchih is offline
General
 
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
Lingchih is on a distinguished road
Default Re: Mod Artwork quality

Move the mod forum please.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:32 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.