|
|
|
|
|
May 9th, 2009, 01:13 PM
|
|
Sergeant
|
|
Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: Conceptual Balance Mod 1.41
I think there is a bug : agartha LA, blind fighter with A8...
CBM is the only mod I use.
|
May 9th, 2009, 02:51 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Conceptual Balance Mod 1.41
do you have the latest version? (I seem to recall this was mentioned a few versions ago)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
May 9th, 2009, 04:11 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Conceptual Balance Mod 1.41
If you redownload, mathusalem, you will find that bug has magically disappeared.
|
May 9th, 2009, 07:11 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Conceptual Balance Mod 1.41
though there are some that state it's not a bug but just a much needed balancing thingie for agartha
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
May 9th, 2009, 08:06 PM
|
|
Sergeant
|
|
Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: Conceptual Balance Mod 1.41
you're right, I had a older version, sorry !
|
May 10th, 2009, 02:42 PM
|
|
Major General
|
|
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
|
|
Re: Conceptual Balance Mod 1.41
Mother of monsters should really be able to command her auto-summons. As is, she has 5 magic command, which isn't enough to handle her own freespawn.
Jazzepi
|
May 12th, 2009, 01:01 AM
|
|
General
|
|
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
|
|
Re: Conceptual Balance Mod 1.41
Could Helheim get a bit of love in the next CBM? I know they were pretty well nerfed a while back.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
|
May 12th, 2009, 01:31 AM
|
BANNED USER
|
|
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
|
|
Re: Conceptual Balance Mod 1.41
Something I just noticed in Beyond: Shatter is range 10! How on earth are you supposed to hit anything with that? I doubt its high on the AI's priority list.
|
May 12th, 2009, 10:25 AM
|
Second Lieutenant
|
|
Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
|
|
Re: Conceptual Balance Mod 1.41
Quote:
Originally Posted by Lingchih
Could Helheim get a bit of love in the next CBM? I know they were pretty well nerfed a while back.
|
Vanheim before Helheim, I had say.
|
May 12th, 2009, 10:53 AM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Conceptual Balance Mod 1.41
Yomi, Agartha, TC, Oceania before either = )
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|