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July 22nd, 2009, 02:32 PM
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Private
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Join Date: Jul 2005
Location: lima
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Beginner question about afflictions
Hi.
I've searched the forum but couldn't find an answer.
I'm beginning a game with marignon MA. I've recruited a bunch of flagellants and the all get afflictions, without even fighting. There is only one opponent in the game and i have not seen him yet. So I wonder WHY do the afflictions appear like that?
Thank you for reading.
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July 22nd, 2009, 03:16 PM
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Second Lieutenant
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Join Date: Jan 2009
Location: Ellicott City, MD
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Re: Beginner question about afflictions
Flagellants have afflictions built in. They start with them.
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July 22nd, 2009, 07:04 PM
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Private
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Re: Beginner question about afflictions
OK Thank you very much.
Other question about afflictions:
in the same game, i build Grand Masters in my capitol. They do exclusively Research (maybe not the best strategy)
THEY TOO GET AFFLICTIONS. I don't understand why, because they don't fight.
Would it be due to their old age?
Thank you
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July 22nd, 2009, 07:10 PM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Beginner question about afflictions
Yes. You can try creating your nation with growth scales to cut down on old age afflictions.
__________________
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http://z7.invisionfree.com/Dom3mods/index.php?
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July 22nd, 2009, 07:27 PM
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BANNED USER
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Join Date: May 2004
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Re: Beginner question about afflictions
Marignons mages start with old age. An old age unit every winter has a chance to gain an incurable affliction.
As vfb mentioned,increasing the growth scale can cut down the rate of affliction.
You can also make the units *not* be old, by empowering them in nature. This will increase the age that old age starts at by around 5 years - and in some cases will stop them from being old.
There are also some items which stop aging - boots of youth or elixir of life.
If all of that is too much, I think I removed old age on some of marignons units in my BalanceAge mod, located here: http://forum.shrapnelgames.com/showthread.php?t=43566
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July 22nd, 2009, 07:36 PM
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Private
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Re: Beginner question about afflictions
Thank you very much.
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July 22nd, 2009, 08:27 PM
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Major
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Join Date: Dec 2006
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Re: Beginner question about afflictions
I think N empowerment is 1/2 base lifespan per point, so way more than 5 years. Haven't checked into it much, since it's not at all cost effective. (living mages only)
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July 22nd, 2009, 08:31 PM
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BANNED USER
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Re: Beginner question about afflictions
Quote:
Originally Posted by Micah
I think N empowerment is 1/2 base lifespan per point, so way more than 5 years. Haven't checked into it much, since it's not at all cost effective. (living mages only)
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Well, I've done it a couple of times.. and I got 5 years. Plus, if they have nature, you can add nature items.
The same principle works for other creatures.. I just don't recall what paths you have to add. Is it earth for constructs, death for undead?
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July 22nd, 2009, 08:33 PM
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Second Lieutenant
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Join Date: Jan 2009
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Re: Beginner question about afflictions
You could always empower in blood and have them cut back on their age.
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July 22nd, 2009, 09:24 PM
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Corporal
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Join Date: May 2008
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Re: Beginner question about afflictions
Quote:
Originally Posted by Micah
I think N empowerment is 1/2 base lifespan per point, so way more than 5 years. Haven't checked into it much, since it's not at all cost effective. (living mages only)
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In my experience, this is exactly how it works with random magic picks and adding Nature magic to your pretender (like the crone). It's been many months since I empowered anyone in Nature, but I seem to recall the +"1/2 base" being consistent when empowering.
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