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January 11th, 2010, 05:48 PM
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Sergeant
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Join Date: Oct 2006
Posts: 290
Thanks: 4
Thanked 0 Times in 0 Posts
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Re: RAFT - Late Age (map selection and pretender design)
how about forcing start? we are setting up this game way to long....
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January 11th, 2010, 07:22 PM
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Corporal
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Join Date: Jan 2009
Location: Modena, Italy
Posts: 192
Thanks: 27
Thanked 21 Times in 10 Posts
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Re: RAFT - Late Age (map selection and pretender design)
Quote:
Originally Posted by Kojusoki
how about forcing start? we are setting up this game way to long....
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That's not really doable. We're still missing some pretenders, and until they're in, there's not much we can do. The odd fact is that it's been what, 3 days now? How long does it take to re-upload a pretender?
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January 11th, 2010, 08:32 PM
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Corporal
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Join Date: Jul 2008
Location: Barcelona - Catalonia
Posts: 71
Thanks: 0
Thanked 1 Time in 1 Post
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Re: RAFT - Late Age (map selection and pretender design)
People have to be compromised with the other fellows in this kind of game. If we need two weeks to send the pretenders is that something is going wrong. If I have a problem, I'm out of the city for example, I would try to post here and explain my problem. But two weeks without news about some players, without sending the pretender...bah, that's disrespect to the other players. Get a sub and go ahead.
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January 11th, 2010, 09:40 PM
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Sergeant
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Join Date: Jan 2009
Posts: 255
Thanks: 15
Thanked 4 Times in 4 Posts
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Re: RAFT - Late Age (map selection and pretender design)
I'll contact the teams of people who haven't submitted and ask if there are enough communication issues to warrant bringing in a new player or two...
If you're having an issue like that with people on your team, then please let me know. If the fastest way to get the game going is to consolidate the dedicated people in two teams into one, then we can do that, although the map would get weird.
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January 11th, 2010, 10:08 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: RAFT - Late Age (map selection and pretender design)
It is probably people who don't know enough to check the forum for news. Next time to sign up for this sort of game people should have to pm the the game leader their email address.
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January 12th, 2010, 12:59 AM
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Re: RAFT - Late Age (map selection and pretender design)
Hey guys, I must be holding things up...sorry I lost track of things after the first restart...I'm at work right now but I should be able to submit within a few hours....
thanks,
Grijalva
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January 12th, 2010, 08:15 AM
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Corporal
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Join Date: Jan 2009
Location: Modena, Italy
Posts: 192
Thanks: 27
Thanked 21 Times in 10 Posts
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Re: RAFT - Late Age (map selection and pretender design)
Aaaaaand...the game's disappeared.Again.
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January 12th, 2010, 08:57 AM
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Private
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Join Date: Dec 2009
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: RAFT - Late Age (map selection and pretender design)
Oh boy..
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January 12th, 2010, 09:52 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: RAFT - Late Age (map selection and pretender design)
Somehow I knew this was going to happen.
Is there way for llamabeast to figure out which nation doe not have CBM enabled. And can we get the email addresses that were used to submit the pretenders, so LumenPlacidum can send out game messages to people. It is clear that not enough people read this forum thread.
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January 12th, 2010, 11:59 AM
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Sergeant
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Join Date: Oct 2006
Posts: 290
Thanks: 4
Thanked 0 Times in 0 Posts
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Re: RAFT - Late Age (map selection and pretender design)
How about reducing number of players...? And maybe changing the map a bit?
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