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				January 18th, 2010, 02:15 PM
			
			
			
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 Corporal |  | 
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				 MA TC Fortune Teller Unit Ability 
 Hey, folks.  I'm in the process of creating a pretender for a game in which I'm MA TC, and I noticed a unit ability I have never seen before:  Fortune Teller.  How does it work within the game, and what does the number in ( ) represent?
 Thanks!
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				January 18th, 2010, 02:23 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: MA TC Fortune Teller Unit Ability 
 The number is a chance in percents this unit may prevent unfortunate random event if it is to happen in the province he(she) is currently in. This ability stucks, so more fortune tellers in province - safer it is from bad events. |  
	
		
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				January 18th, 2010, 03:06 PM
			
			
			
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				 Re: MA TC Fortune Teller Unit Ability 
 But how does it stack? Series of checks or single combined check? |  
	
		
	
	
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				January 18th, 2010, 03:22 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: MA TC Fortune Teller Unit Ability 
 Series of checks. So province can't be 100% safe from misfortune.   |  
	
		
	
	
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				January 18th, 2010, 05:38 PM
			
			
			
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 Major General |  | 
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				 Re: MA TC Fortune Teller Unit Ability 
 Hrm.  I think lch at one point said it was additive...  I think he said it was bugged somehow, too. |  
	
		
	
	
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				January 18th, 2010, 05:57 PM
			
			
			
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				 Re: MA TC Fortune Teller Unit Ability 
 Huh?  A while back people were talking about fortune telling and the consensus was that it stacked directly, so that at 100 fortune telling you couldn't get bad events.  I don't remember which thread this was, but it definitely happened. 
				__________________"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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				January 18th, 2010, 07:23 PM
			
			
			
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				 Re: MA TC Fortune Teller Unit Ability 
 Someone needs to make a document telling how it works for sure. 
				__________________BLAH BLAH BLAH BLAH NEXT TURN.
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				January 18th, 2010, 08:42 PM
			
			
			
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				 Re: MA TC Fortune Teller Unit Ability 
 I actually won't believe it until everything in the game is perfectly documented. |  
	
		
	
	
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				January 18th, 2010, 10:08 PM
			
			
			
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				 Re: MA TC Fortune Teller Unit Ability 
 
	Quote: 
	
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					Originally Posted by Gregstrom  Hrm.  I think lch at one point said it was additive...  I think he said it was bugged somehow, too. |  Hm. I seem to remember the exact opposite - i.e., independent check for each unit. Should be testable, however.   |  
	
		
	
	
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				January 19th, 2010, 01:45 AM
			
			
			
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				 Re: MA TC Fortune Teller Unit Ability 
 For what it is worth, I just ran a 110 turn test with a 1.6 CBM oracle (50 fortune telling) and 10 enaries (5 fortune telling each) sitting in my capitol. 
 I only had my capitol. The scales were Turmoil 3/Misfortune 3 the entire test.
 
 I had 6 events:
 100 extra taxes
 7 water gems
 4 air gems
 Defense increased by 15
 1 earth gem
 Defense increased by 15
 
 I would consider all of the events good. I would think the sum of the fortune telling ability is used.
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